forked from External/mage
* Fixed bug of any mana abilities not working correctly for mana abilities that could produce mana of any type other mana sources could produce.
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14 changed files with 49 additions and 45 deletions
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@ -1,16 +1,16 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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@ -20,12 +20,11 @@
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities.mana;
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import java.util.List;
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@ -44,16 +43,18 @@ import mage.game.Game;
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public class SimpleManaAbility extends ActivatedManaAbilityImpl {
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private boolean predictable;
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public SimpleManaAbility(Zone zone, ManaEffect effect, Cost cost) {
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this(zone, effect, cost, true);
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}
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/**
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*
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*
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* @param zone
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* @param effect
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* @param cost
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* @param predictable set to false if definig the mana type or amount needs to reveal information and can't be predicted
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* @param predictable set to false if definig the mana type or amount needs
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* to reveal information and can't be predicted
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*/
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public SimpleManaAbility(Zone zone, ManaEffect effect, Cost cost, boolean predictable) {
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super(zone, effect, cost);
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@ -79,9 +80,9 @@ public class SimpleManaAbility extends ActivatedManaAbilityImpl {
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@Override
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public List<Mana> getNetMana(Game game) {
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if (netMana.isEmpty() && predictable) {
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for (Effect effect: getEffects()) {
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for (Effect effect : getEffects()) {
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if (effect instanceof ManaEffect) {
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Mana effectMana =((ManaEffect)effect).getMana(game, this);
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Mana effectMana = ((ManaEffect) effect).getMana(game, this);
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if (effectMana != null) {
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netMana.add(effectMana);
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}
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