forked from External/mage
[MKM] Implement Crowd-Control Warden (#11975)
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116
Mage.Sets/src/mage/cards/c/CrowdControlWarden.java
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116
Mage.Sets/src/mage/cards/c/CrowdControlWarden.java
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@ -0,0 +1,116 @@
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package mage.cards.c;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
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import mage.abilities.effects.ReplacementEffectImpl;
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import mage.abilities.effects.common.counter.AddCountersSourceEffect;
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import mage.abilities.hint.Hint;
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import mage.abilities.hint.ValueHint;
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import mage.constants.*;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.keyword.DisguiseAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.counters.CounterType;
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import mage.filter.StaticFilters;
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import mage.game.Game;
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import mage.game.events.EntersTheBattlefieldEvent;
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import mage.game.events.GameEvent;
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import mage.game.permanent.Permanent;
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/**
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* @author Cguy7777
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*/
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public final class CrowdControlWarden extends CardImpl {
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private static final Hint hint = new ValueHint(
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"Other creatures you control",
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new PermanentsOnBattlefieldCount(StaticFilters.FILTER_CONTROLLED_ANOTHER_CREATURE));
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public CrowdControlWarden(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{3}{G}{W}");
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this.subtype.add(SubType.CENTAUR);
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this.subtype.add(SubType.SOLDIER);
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this.power = new MageInt(4);
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this.toughness = new MageInt(4);
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// As Crowd-Control Warden enters the battlefield or is turned face up, put X +1/+1 counters on it, where X is the number of other creatures you control.
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Ability ability = new SimpleStaticAbility(Zone.ALL, new CrowdControlWardenReplacementEffect());
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ability.setWorksFaceDown(true);
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ability.addHint(hint);
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this.addAbility(ability);
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// Disguise {3}{G/W}{G/W}
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this.addAbility(new DisguiseAbility(this, new ManaCostsImpl<>("{3}{G/W}{G/W}")));
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}
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private CrowdControlWarden(final CrowdControlWarden card) {
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super(card);
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}
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@Override
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public CrowdControlWarden copy() {
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return new CrowdControlWarden(this);
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}
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}
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class CrowdControlWardenReplacementEffect extends ReplacementEffectImpl {
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private static final DynamicValue xValue
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= new PermanentsOnBattlefieldCount(StaticFilters.FILTER_CONTROLLED_ANOTHER_CREATURE);
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CrowdControlWardenReplacementEffect() {
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super(Duration.WhileOnBattlefield, Outcome.BoostCreature);
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staticText = "as {this} enters the battlefield or is turned face up, " +
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"put X +1/+1 counters on it, where X is the number of other creatures you control";
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}
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private CrowdControlWardenReplacementEffect(final CrowdControlWardenReplacementEffect effect) {
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super(effect);
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}
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@Override
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public boolean checksEventType(GameEvent event, Game game) {
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switch (event.getType()) {
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case ENTERS_THE_BATTLEFIELD:
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case TURN_FACE_UP:
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return true;
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default:
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return false;
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}
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}
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@Override
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public boolean applies(GameEvent event, Ability source, Game game) {
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if (event.getType() == GameEvent.EventType.ENTERS_THE_BATTLEFIELD) {
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if (event.getTargetId().equals(source.getSourceId())) {
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Permanent sourcePermanent = ((EntersTheBattlefieldEvent) event).getTarget();
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if (sourcePermanent != null && !sourcePermanent.isFaceDown(game)) {
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return true;
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}
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}
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}
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if (event.getType() == GameEvent.EventType.TURN_FACE_UP) {
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return event.getTargetId().equals(source.getSourceId());
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}
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return false;
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}
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@Override
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public boolean replaceEvent(GameEvent event, Ability source, Game game) {
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new AddCountersSourceEffect(CounterType.P1P1.createInstance(0), xValue, false)
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.apply(game, source);
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return false;
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}
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@Override
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public CrowdControlWardenReplacementEffect copy() {
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return new CrowdControlWardenReplacementEffect(this);
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}
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}
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@ -78,6 +78,7 @@ public final class MurdersAtKarlovManor extends ExpansionSet {
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cards.add(new SetCardInfo("Cornered Crook", 120, Rarity.UNCOMMON, mage.cards.c.CorneredCrook.class));
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cards.add(new SetCardInfo("Crime Novelist", 121, Rarity.UNCOMMON, mage.cards.c.CrimeNovelist.class));
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cards.add(new SetCardInfo("Crimestopper Sprite", 49, Rarity.COMMON, mage.cards.c.CrimestopperSprite.class));
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cards.add(new SetCardInfo("Crowd-Control Warden", 193, Rarity.COMMON, mage.cards.c.CrowdControlWarden.class));
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cards.add(new SetCardInfo("Cryptex", 251, Rarity.RARE, mage.cards.c.Cryptex.class));
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cards.add(new SetCardInfo("Culvert Ambusher", 158, Rarity.UNCOMMON, mage.cards.c.CulvertAmbusher.class));
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cards.add(new SetCardInfo("Curious Cadaver", 194, Rarity.UNCOMMON, mage.cards.c.CuriousCadaver.class));
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