From 1cef92ef7ae01f5d996646dfeb38d32e01c88867 Mon Sep 17 00:00:00 2001 From: LevelX2 Date: Wed, 11 Feb 2015 08:28:05 +0100 Subject: [PATCH] * Benevolent Offering - Fixed that the number of creatures were not multiplied by 2 for life gain. --- Mage.Sets/src/mage/sets/commander2014/BenevolentOffering.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Mage.Sets/src/mage/sets/commander2014/BenevolentOffering.java b/Mage.Sets/src/mage/sets/commander2014/BenevolentOffering.java index 3bb03f7f4ac..51334263744 100644 --- a/Mage.Sets/src/mage/sets/commander2014/BenevolentOffering.java +++ b/Mage.Sets/src/mage/sets/commander2014/BenevolentOffering.java @@ -133,9 +133,9 @@ class BenevolentOfferingEffect2 extends OneShotEffect { target.choose(Outcome.Sacrifice, source.getControllerId(), source.getSourceId(), game); Player opponent = game.getPlayer(target.getFirstTarget()); if (opponent != null) { - int count = game.getBattlefield().countAll(new FilterCreaturePermanent(), controller.getId(), game); + int count = game.getBattlefield().countAll(new FilterCreaturePermanent(), controller.getId(), game) * 2; controller.gainLife(count, game); - count = game.getBattlefield().countAll(new FilterCreaturePermanent(), opponent.getId(), game); + count = game.getBattlefield().countAll(new FilterCreaturePermanent(), opponent.getId(), game) * 2; opponent.gainLife(count, game); return true; }