forked from External/mage
Improving implementation of cards which use voting (WIP) (#7566)
* created interface for handling voting * created class for two choice votes, refactored a card to use it * refactored all cards which use two choice votes * updated VoteHandler to an abstract class to encapsulate more of its functions * refactored cards which vote for more than two things * [CNS] Implemented Brago's Representative * [CN2] Implemented Ballot Broker * [CN2] Implemented Illusion of Choice * [CNS] Implemented Grudge Keeper * added vote outcomes * updated implementation of Illusion of Choice to work correctly in multiples * added test for voting * updated implementation of extra votes * simplified vote message handling * Improved names, additional comments * Votes: fixed not working getMostVoted * Votes: added final vote results to game logs; * Votes: added additional info for the vote choices; * Votes: added vote step info in choose dialogs, added AI support example for Tyrant's Choice; Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
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32 changed files with 1615 additions and 786 deletions
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@ -437,6 +437,14 @@ public class GameEvent implements Serializable {
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//combat events
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COMBAT_DAMAGE_APPLIED,
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SELECTED_ATTACKER, SELECTED_BLOCKER,
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/* voting
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targetId player who voting
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sourceId sourceId of the effect doing the voting
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playerId player who deciding about voting, can be changed by replace events
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amount not used for this event
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flag not used for this event
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*/
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VOTE, VOTED,
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//custom events
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CUSTOM_EVENT
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}
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