forked from External/mage
have separate turn events for extra beginning.
I did check the BEGINNING_PHASE_PRE usage, and found none that wanted to watch the extra beginning phases. Of note, we may want to have separate 'beginning of turn'/'beginning of game' events, if there is ever a way to skip beginning phases.
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2 changed files with 5 additions and 4 deletions
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@ -43,7 +43,8 @@ public class GameEvent implements Serializable {
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PLAY_TURN, EXTRA_TURN,
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CHANGE_PHASE, PHASE_CHANGED,
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CHANGE_STEP, STEP_CHANGED,
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BEGINNING_PHASE, BEGINNING_PHASE_PRE, BEGINNING_PHASE_POST,
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BEGINNING_PHASE, BEGINNING_PHASE_PRE, BEGINNING_PHASE_POST, // The normal beginning phase -- at the beginning of turn
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BEGINNING_PHASE_EXTRA, BEGINNING_PHASE_PRE_EXTRA, BEGINNING_PHASE_POST_EXTRA, // Extra beginning phase, 'as turn begun' watchers don't want to react on thoses.
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UNTAP_STEP_PRE, UNTAP_STEP, UNTAP_STEP_POST,
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UPKEEP_STEP_PRE, UPKEEP_STEP, UPKEEP_STEP_POST,
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DRAW_STEP_PRE, DRAW_STEP, DRAW_STEP_POST,
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