[SPM] Electro, Assaulting Battery

This commit is contained in:
jmlundeen 2025-08-30 22:39:12 -05:00
parent 86cd18beb9
commit 1a550b48d7
3 changed files with 160 additions and 0 deletions

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@ -0,0 +1,93 @@
package mage.cards.e;
import mage.MageInt;
import mage.Mana;
import mage.abilities.Ability;
import mage.abilities.common.LeavesBattlefieldTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.common.SpellCastControllerTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continuous.YouDontLoseManaEffect;
import mage.abilities.effects.mana.AddManaToManaPoolSourceControllerEffect;
import mage.abilities.keyword.FlyingAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.game.Game;
import mage.players.Player;
import mage.target.TargetPlayer;
import mage.util.ManaUtil;
import java.util.UUID;
/**
*
* @author Jmlundeen
*/
public final class ElectroAssaultingBattery extends CardImpl {
public ElectroAssaultingBattery(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{R}{R}");
this.supertype.add(SuperType.LEGENDARY);
this.subtype.add(SubType.HUMAN);
this.subtype.add(SubType.VILLAIN);
this.power = new MageInt(2);
this.toughness = new MageInt(3);
// Flying
this.addAbility(FlyingAbility.getInstance());
// You don't lose unspent red mana as steps and phases end.
this.addAbility(new SimpleStaticAbility(new YouDontLoseManaEffect(ManaType.RED)));
// Whenever you cast an instant or sorcery spell, add {R}.
this.addAbility(new SpellCastControllerTriggeredAbility(new AddManaToManaPoolSourceControllerEffect(Mana.RedMana(1)), false));
// When Electro leaves the battlefield, you may pay x. When you do, he deals X damage to target player.
this.addAbility(new LeavesBattlefieldTriggeredAbility(new ElectroAssaultingBatteryEffect()));
}
private ElectroAssaultingBattery(final ElectroAssaultingBattery card) {
super(card);
}
@Override
public ElectroAssaultingBattery copy() {
return new ElectroAssaultingBattery(this);
}
}
class ElectroAssaultingBatteryEffect extends OneShotEffect {
ElectroAssaultingBatteryEffect() {
super(Outcome.Damage);
staticText = "you may pay x. When you do, he deals X damage to target player";
}
private ElectroAssaultingBatteryEffect(final ElectroAssaultingBatteryEffect effect) {
super(effect);
}
@Override
public ElectroAssaultingBatteryEffect copy() {
return new ElectroAssaultingBatteryEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller == null) {
return false;
}
if (controller.chooseUse(outcome, "Pay x mana to deal x damage to target player?", source, game)) {
TargetPlayer target = new TargetPlayer();
target.chooseTarget(outcome, controller.getId(), source, game);
int amount = ManaUtil.playerPaysXGenericMana(false, "Electro, Assaulting Battery", controller, source, game);
Player targetOpponent = game.getPlayer(target.getFirstTarget());
if (targetOpponent != null) {
targetOpponent.damage(amount, source, game);
}
}
return true;
}
}

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@ -46,6 +46,8 @@ public final class MarvelsSpiderMan extends ExpansionSet {
cards.add(new SetCardInfo("Eddie Brock", 55, Rarity.MYTHIC, mage.cards.e.EddieBrock.class, NON_FULL_USE_VARIOUS)); cards.add(new SetCardInfo("Eddie Brock", 55, Rarity.MYTHIC, mage.cards.e.EddieBrock.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Eerie Gravestone", 163, Rarity.COMMON, mage.cards.e.EerieGravestone.class)); cards.add(new SetCardInfo("Eerie Gravestone", 163, Rarity.COMMON, mage.cards.e.EerieGravestone.class));
cards.add(new SetCardInfo("Electro's Bolt", 77, Rarity.COMMON, mage.cards.e.ElectrosBolt.class)); cards.add(new SetCardInfo("Electro's Bolt", 77, Rarity.COMMON, mage.cards.e.ElectrosBolt.class));
cards.add(new SetCardInfo("Electro, Assaulting Battery", 260, Rarity.RARE, mage.cards.e.ElectroAssaultingBattery.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Electro, Assaulting Battery", 76, Rarity.RARE, mage.cards.e.ElectroAssaultingBattery.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Flying Octobot", 31, Rarity.UNCOMMON, mage.cards.f.FlyingOctobot.class)); cards.add(new SetCardInfo("Flying Octobot", 31, Rarity.UNCOMMON, mage.cards.f.FlyingOctobot.class));
cards.add(new SetCardInfo("Forest", 193, Rarity.LAND, mage.cards.basiclands.Forest.class, NON_FULL_USE_VARIOUS)); cards.add(new SetCardInfo("Forest", 193, Rarity.LAND, mage.cards.basiclands.Forest.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Forest", 198, Rarity.LAND, mage.cards.basiclands.Forest.class, NON_FULL_USE_VARIOUS)); cards.add(new SetCardInfo("Forest", 198, Rarity.LAND, mage.cards.basiclands.Forest.class, NON_FULL_USE_VARIOUS));

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@ -0,0 +1,65 @@
package org.mage.test.cards.single.spm;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author Jmlundeen
*/
public class ElectroAssaultingBatteryTest extends CardTestPlayerBase {
/*
Electro, Assaulting Battery
{1}{R}{R}
Legendary Creature - Human Villain
Flying
You don't lose unspent red mana as steps and phases end.
Whenever you cast an instant or sorcery spell, add {R}.
When Electro leaves the battlefield, you may pay {X}. When you do, he deals X damage to target player.
2/3
*/
private static final String electroAssaultingBattery = "Electro, Assaulting Battery";
/*
Pyretic Ritual
{1}{R}
Instant
Add {R}{R}{R}.
*/
private static final String pyreticRitual = "Pyretic Ritual";
/*
Lightning Bolt
{R}
Instant
Lightning Bolt deals 3 damage to any target.
*/
private static final String lightningBolt = "Lightning Bolt";
@Test
public void testElectroAssaultingBattery() {
setStrictChooseMode(true);
addCard(Zone.BATTLEFIELD, playerA, electroAssaultingBattery);
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
addCard(Zone.BATTLEFIELD, playerB, "Mountain");
addCard(Zone.HAND, playerA, pyreticRitual);
addCard(Zone.HAND, playerB, lightningBolt);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, pyreticRitual);
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, lightningBolt, electroAssaultingBattery);
setChoice(playerA, true);
setChoiceAmount(playerA, 4); // 3 from ritual + 1 from electro
addTarget(playerA, playerB);
setStopAt(1, PhaseStep.END_TURN);
execute();
assertLife(playerB, 20 - 4);
}
}