From 19a4d7dc7a8f91d260993ef8db4f030e05a8d38e Mon Sep 17 00:00:00 2001 From: Kenny Wottrich Date: Sun, 24 Apr 2016 17:45:30 -0500 Subject: [PATCH] fixed land sacrifice effect to damage player if sacrificed land is an island --- .../src/mage/sets/masterseditioniv/SerendibDjinn.java | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/Mage.Sets/src/mage/sets/masterseditioniv/SerendibDjinn.java b/Mage.Sets/src/mage/sets/masterseditioniv/SerendibDjinn.java index c41c64ff138..9fef12804b1 100644 --- a/Mage.Sets/src/mage/sets/masterseditioniv/SerendibDjinn.java +++ b/Mage.Sets/src/mage/sets/masterseditioniv/SerendibDjinn.java @@ -122,12 +122,11 @@ class SerendibDjinnEffect extends OneShotEffect { Permanent permanent = game.getPermanent(target.getFirstTarget()); if (permanent != null) { permanent.sacrifice(source.getSourceId(), game); + if (permanent.hasSubtype("Island")) { + player.damage(3, source.getSourceId(), game, false, true); + } return true; } - if (permanent.hasSubtype("Island")){ - player.damage(3, source.getSourceId(), game, false, true); - return true; - } } return false; }