diff --git a/Mage.Sets/src/mage/sets/shardsofalara/MayaelTheAnima.java b/Mage.Sets/src/mage/sets/shardsofalara/MayaelTheAnima.java new file mode 100644 index 00000000000..8c95ceb0a6e --- /dev/null +++ b/Mage.Sets/src/mage/sets/shardsofalara/MayaelTheAnima.java @@ -0,0 +1,161 @@ +/* + * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of BetaSteward_at_googlemail.com. + */ +package mage.sets.shardsofalara; + +import java.util.UUID; +import mage.Constants.CardType; +import mage.Constants.Outcome; +import mage.Constants.Rarity; +import mage.Constants.Zone; +import mage.MageInt; +import mage.abilities.Ability; +import mage.abilities.common.SimpleActivatedAbility; +import mage.abilities.costs.common.TapSourceCost; +import mage.abilities.costs.mana.ManaCostsImpl; +import mage.abilities.effects.OneShotEffect; +import mage.cards.Card; +import mage.cards.CardImpl; +import mage.cards.Cards; +import mage.cards.CardsImpl; +import mage.filter.Filter.ComparisonType; +import mage.filter.FilterCard; +import mage.filter.common.FilterCreatureCard; +import mage.filter.predicate.mageobject.PowerPredicate; +import mage.game.Game; +import mage.players.Player; +import mage.target.TargetCard; + +/** + * + * @author North + */ +public class MayaelTheAnima extends CardImpl { + + public MayaelTheAnima(UUID ownerId) { + super(ownerId, 179, "Mayael the Anima", Rarity.MYTHIC, new CardType[]{CardType.CREATURE}, "{R}{G}{W}"); + this.expansionSetCode = "ALA"; + this.supertype.add("Legendary"); + this.subtype.add("Elf"); + this.subtype.add("Shaman"); + + this.color.setRed(true); + this.color.setGreen(true); + this.color.setWhite(true); + this.power = new MageInt(2); + this.toughness = new MageInt(3); + + // {3}{R}{G}{W}, {tap}: Look at the top five cards of your library. + // You may put a creature card with power 5 or greater from among them onto the battlefield. + // Put the rest on the bottom of your library in any order. + SimpleActivatedAbility ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, + new MayaelTheAnimaEffect(), + new ManaCostsImpl("{3}{R}{G}{W}")); + ability.addCost(new TapSourceCost()); + this.addAbility(ability); + } + + public MayaelTheAnima(final MayaelTheAnima card) { + super(card); + } + + @Override + public MayaelTheAnima copy() { + return new MayaelTheAnima(this); + } +} + +class MayaelTheAnimaEffect extends OneShotEffect { + + public MayaelTheAnimaEffect() { + super(Outcome.PutCreatureInPlay); + this.staticText = "Look at the top five cards of your library. You may put a creature card with power 5 or greater from among them onto the battlefield. Put the rest on the bottom of your library in any order"; + } + + public MayaelTheAnimaEffect(final MayaelTheAnimaEffect effect) { + super(effect); + } + + @Override + public MayaelTheAnimaEffect copy() { + return new MayaelTheAnimaEffect(this); + } + + @Override + public boolean apply(Game game, Ability source) { + Player player = game.getPlayer(source.getControllerId()); + if (player == null) { + return false; + } + FilterCreatureCard filterCreatureCard = new FilterCreatureCard("creature card with power 5 or greater to put onto the battlefield"); + filterCreatureCard.add(new PowerPredicate(ComparisonType.GreaterThan, 4)); + + Cards cards = new CardsImpl(Zone.PICK); + boolean creatureCardFound = false; + int count = Math.min(player.getLibrary().size(), 5); + for (int i = 0; i < count; i++) { + Card card = player.getLibrary().removeFromTop(game); + if (card != null) { + cards.add(card); + game.setZone(card.getId(), Zone.PICK); + if (filterCreatureCard.match(card, game)) { + creatureCardFound = true; + } + } + } + player.lookAtCards("Mayael the Anima", cards, game); + + if (creatureCardFound && player.chooseUse(Outcome.DrawCard, "Do you wish to put a creature card with power 5 or greater from among them onto the battlefield?", game)) { + TargetCard target = new TargetCard(Zone.PICK, filterCreatureCard); + if (player.choose(this.outcome, cards, target, game)) { + Card card = cards.get(target.getFirstTarget(), game); + if (card != null) { + cards.remove(card); + card.putOntoBattlefield(game, Zone.PICK, source.getId(), player.getId()); + } + } + } + + TargetCard target = new TargetCard(Zone.PICK, new FilterCard("card to put on the bottom of your library")); + target.setRequired(true); + while (cards.size() > 1) { + player.choose(Outcome.Neutral, cards, target, game); + Card card = cards.get(target.getFirstTarget(), game); + if (card != null) { + cards.remove(card); + card.moveToZone(Zone.LIBRARY, source.getId(), game, false); + } + target.clearChosen(); + } + if (cards.size() == 1) { + Card card = cards.get(cards.iterator().next(), game); + card.moveToZone(Zone.LIBRARY, source.getId(), game, false); + } + + return true; + } +}