Emblems. GetEmblemEffect.

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magenoxx 2011-08-03 19:16:39 +04:00
parent 9f7720b69e
commit 1751a588a0
4 changed files with 244 additions and 2 deletions

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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
package mage.game.command;
import mage.Constants;
import mage.MageInt;
import mage.ObjectColor;
import mage.abilities.Abilities;
import mage.abilities.AbilitiesImpl;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbility;
import mage.abilities.costs.Costs;
import mage.abilities.costs.CostsImpl;
import mage.abilities.costs.mana.ManaCost;
import mage.abilities.costs.mana.ManaCosts;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.game.Game;
import mage.game.events.GameEvent;
import java.util.ArrayList;
import java.util.List;
import java.util.UUID;
/**
* @author nantuko
*/
public class Emblem implements CommandObject {
private static List emptyList = new ArrayList();
private static ObjectColor emptyColor = new ObjectColor();
private static ManaCosts emptyCost = new ManaCostsImpl();
private UUID id;
private UUID controllerId;
private UUID sourceId;
private Abilities<Ability> abilites = new AbilitiesImpl<Ability>();
public Emblem() {
this.id = UUID.randomUUID();
}
public Emblem(Emblem emblem) {
this.id = emblem.id;
this.controllerId = emblem.controllerId;
this.sourceId = emblem.sourceId;
this.abilites = emblem.abilites.copy();
}
@Override
public UUID getSourceId() {
return this.sourceId;
}
@Override
public UUID getControllerId() {
return this.controllerId;
}
public void setControllerId(UUID controllerId) {
this.controllerId = controllerId;
}
public void setSourceId(UUID sourceId) {
this.sourceId = sourceId;
}
@Override
public void checkTriggers(GameEvent event, Game game) {
// we have to use Zone.BATTLEFIELD to use the same predefined abilities (like SpellCastTriggeredAbility)
// and not create duplicates
for (TriggeredAbility ability: getAbilities().getTriggeredAbilities(Constants.Zone.BATTLEFIELD)) {
ability.setControllerId(getControllerId());
ability.setSourceId(getSourceId());
if (ability.checkTrigger(event, game)) {
ability.trigger(game, getControllerId());
}
}
}
@Override
public String getName() {
return "";
}
@Override
public void setName(String name) {}
@Override
public List<Constants.CardType> getCardType() {
return emptyList;
}
@Override
public List<String> getSubtype() {
return emptyList;
}
@Override
public List<String> getSupertype() {
return emptyList;
}
@Override
public Abilities<Ability> getAbilities() {
return abilites;
}
@Override
public ObjectColor getColor() {
return emptyColor;
}
@Override
public ManaCosts<ManaCost> getManaCost() {
return emptyCost;
}
@Override
public MageInt getPower() {
return MageInt.EmptyMageInt;
}
@Override
public MageInt getToughness() {
return MageInt.EmptyMageInt;
}
@Override
public void adjustCosts(Ability ability, Game game) {}
@Override
public UUID getId() {
return this.id;
}
public Emblem copy() {
return new Emblem(this);
}
}