forked from External/mage
Fixed miss copy code in Game object (lki, cards), removed unused code. Possible fixes:
* simulated games was able to change objects from another games (ConcurrentModificationException, related tod202278ccd, details in3a6cdd2615); * AI: fixed cards disappear in multiplayer games with computer (details in #6738);
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39 changed files with 201 additions and 125 deletions
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@ -28,8 +28,8 @@ public abstract class GameCommanderImpl extends GameImpl {
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protected boolean startingPlayerSkipsDraw = true;
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public GameCommanderImpl(MultiplayerAttackOption attackOption, RangeOfInfluence range, Mulligan mulligan, int startLife, int startingSize) {
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super(attackOption, range, mulligan, startLife, startingSize);
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public GameCommanderImpl(MultiplayerAttackOption attackOption, RangeOfInfluence range, Mulligan mulligan, int startingLife, int startingHandSize) {
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super(attackOption, range, mulligan, startingLife, startingHandSize);
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}
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public GameCommanderImpl(final GameCommanderImpl game) {
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