Fixed miss copy code in Game object (lki, cards), removed unused code. Possible fixes:

* simulated games was able to change objects from another games (ConcurrentModificationException, related to d202278ccd, details in 3a6cdd2615);
* AI: fixed cards disappear in multiplayer games with computer (details in #6738);
This commit is contained in:
Oleg Agafonov 2021-08-12 00:07:40 +04:00
parent 9f882824a0
commit 1664ee01cf
39 changed files with 201 additions and 125 deletions

View file

@ -51,7 +51,7 @@ public interface Game extends MageItem, Serializable, Copyable<Game> {
int getNumPlayers();
int getLife();
int getStartingLife();
RangeOfInfluence getRangeOfInfluence();
@ -244,10 +244,6 @@ public interface Game extends MageItem, Serializable, Copyable<Game> {
Player getLosingPlayer();
void setStateCheckRequired();
boolean getStateCheckRequired();
//client event methods
void addTableEventListener(Listener<TableEvent> listener);