From 1602b5ae061de6e6a42bf418f63ce7edc787d6a6 Mon Sep 17 00:00:00 2001 From: LevelX2 Date: Sat, 12 Jul 2014 14:38:00 +0200 Subject: [PATCH] * Cephalid Coliseum - Fixed wrong Threshold cost. --- Mage.Sets/src/mage/sets/odyssey/CephalidColiseum.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Mage.Sets/src/mage/sets/odyssey/CephalidColiseum.java b/Mage.Sets/src/mage/sets/odyssey/CephalidColiseum.java index a725b3a0493..f2bed0f7c83 100644 --- a/Mage.Sets/src/mage/sets/odyssey/CephalidColiseum.java +++ b/Mage.Sets/src/mage/sets/odyssey/CephalidColiseum.java @@ -62,9 +62,9 @@ public class CephalidColiseum extends CardImpl { // Threshold - {U}, {tap}, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate this ability only if seven or more cards are in your graveyard. Ability thresholdAbility = new ConditionalGainActivatedAbility(Zone.BATTLEFIELD, new DrawCardTargetEffect(3), - new ManaCostsImpl("{G}"), + new ManaCostsImpl("{U}"), new CardsInControllerGraveCondition(7), - "Threshold - {G}, {T}, Sacrifice {this}: Target player draws three cards, then discards three cards. Activate this ability only if seven or more cards are in your graveyard."); + "Threshold - {U}, {T}, Sacrifice {this}: Target player draws three cards, then discards three cards. Activate this ability only if seven or more cards are in your graveyard."); thresholdAbility.addEffect(new DiscardTargetEffect(3)); thresholdAbility.addCost(new TapSourceCost()); thresholdAbility.addCost(new SacrificeSourceCost());