diff --git a/Mage.Sets/src/mage/sets/odyssey/CephalidColiseum.java b/Mage.Sets/src/mage/sets/odyssey/CephalidColiseum.java
index a725b3a0493..f2bed0f7c83 100644
--- a/Mage.Sets/src/mage/sets/odyssey/CephalidColiseum.java
+++ b/Mage.Sets/src/mage/sets/odyssey/CephalidColiseum.java
@@ -62,9 +62,9 @@ public class CephalidColiseum extends CardImpl {
// Threshold - {U}, {tap}, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate this ability only if seven or more cards are in your graveyard.
Ability thresholdAbility = new ConditionalGainActivatedAbility(Zone.BATTLEFIELD,
new DrawCardTargetEffect(3),
- new ManaCostsImpl("{G}"),
+ new ManaCostsImpl("{U}"),
new CardsInControllerGraveCondition(7),
- "Threshold - {G}, {T}, Sacrifice {this}: Target player draws three cards, then discards three cards. Activate this ability only if seven or more cards are in your graveyard.");
+ "Threshold - {U}, {T}, Sacrifice {this}: Target player draws three cards, then discards three cards. Activate this ability only if seven or more cards are in your graveyard.");
thresholdAbility.addEffect(new DiscardTargetEffect(3));
thresholdAbility.addCost(new TapSourceCost());
thresholdAbility.addCost(new SacrificeSourceCost());