Rework "second main phase" abilities (#12970)

* replace all instances of "postcombat main phase" with "second main phase" minus exceptions

* second main trigger now works correctly

* add survival test

* additional text fixes
This commit is contained in:
Evan Kranzler 2024-10-18 23:03:43 -04:00 committed by GitHub
parent 3131365abd
commit 1484e3b575
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GPG key ID: B5690EEEBB952194
39 changed files with 339 additions and 115 deletions

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package mage.abilities.common;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.Effect;
import mage.constants.TargetController;
import mage.constants.WatcherScope;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.target.targetpointer.FixedTarget;
import mage.watchers.Watcher;
/**
* @author TheElk801
*/
public class BeginningOfSecondMainTriggeredAbility extends TriggeredAbilityImpl {
private TargetController targetController;
private boolean setTargetPointer;
public BeginningOfSecondMainTriggeredAbility(Effect effect, TargetController targetController, boolean isOptional) {
this(Zone.BATTLEFIELD, effect, targetController, isOptional, false);
}
public BeginningOfSecondMainTriggeredAbility(Zone zone, Effect effect, TargetController targetController, boolean isOptional, boolean setTargetPointer) {
super(zone, effect, isOptional);
this.targetController = targetController;
this.setTargetPointer = setTargetPointer;
setTriggerPhrase(generateTriggerPhrase());
this.addWatcher(new MainPhaseWatcher());
}
protected BeginningOfSecondMainTriggeredAbility(final BeginningOfSecondMainTriggeredAbility ability) {
super(ability);
this.targetController = ability.targetController;
this.setTargetPointer = ability.setTargetPointer;
}
@Override
public BeginningOfSecondMainTriggeredAbility copy() {
return new BeginningOfSecondMainTriggeredAbility(this);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
switch (event.getType()) {
case PRECOMBAT_MAIN_PHASE_PRE:
case POSTCOMBAT_MAIN_PHASE_PRE:
return true;
}
return false;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (!MainPhaseWatcher.checkCount(game)) {
return false;
}
switch (targetController) {
case YOU:
if (!isControlledBy(event.getPlayerId())) {
return false;
}
if (setTargetPointer && getTargets().isEmpty()) {
for (Effect effect : this.getEffects()) {
effect.setTargetPointer(new FixedTarget(event.getPlayerId()));
}
}
return true;
case OPPONENT:
if (!game.getOpponents(this.controllerId).contains(event.getPlayerId())) {
return false;
}
if (setTargetPointer) {
for (Effect effect : this.getEffects()) {
effect.setTargetPointer(new FixedTarget(event.getPlayerId()));
}
}
return true;
case ANY:
if (setTargetPointer) {
for (Effect effect : this.getEffects()) {
effect.setTargetPointer(new FixedTarget(event.getPlayerId()));
}
}
return true;
case ENCHANTED:
Permanent permanent = getSourcePermanentIfItStillExists(game);
if (permanent == null || !game.isActivePlayer(permanent.getAttachedTo())) {
return false;
}
if (getTargets().isEmpty()) {
this.getEffects().setTargetPointer(new FixedTarget(event.getPlayerId()));
}
return true;
}
return false;
}
private String generateTriggerPhrase() {
switch (targetController) {
case YOU:
return "At the beginning of your second main phase, " + generateZoneString();
case OPPONENT:
return "At the beginning of each opponent's second main phase, " + generateZoneString();
case ANY:
return "At the beginning of each player's second main phase, " + generateZoneString();
case ENCHANTED:
return "At the beginning of enchanted player's second main phase, " + generateZoneString();
}
return "";
}
private String generateZoneString() {
switch (getZone()) {
case GRAVEYARD:
return "if {this} is in your graveyard, ";
}
return "";
}
}
class MainPhaseWatcher extends Watcher {
private int mainPhaseCount = 0;
MainPhaseWatcher() {
super(WatcherScope.GAME);
}
@Override
public void watch(GameEvent event, Game game) {
switch (event.getType()) {
case PRECOMBAT_MAIN_PHASE_PRE:
case POSTCOMBAT_MAIN_PHASE_PRE:
mainPhaseCount++;
}
}
@Override
public void reset() {
super.reset();
this.mainPhaseCount = 0;
}
static boolean checkCount(Game game) {
return game
.getState()
.getWatcher(MainPhaseWatcher.class)
.mainPhaseCount == 2;
}
}