forked from External/mage
Rework "second main phase" abilities (#12970)
* replace all instances of "postcombat main phase" with "second main phase" minus exceptions * second main trigger now works correctly * add survival test * additional text fixes
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39 changed files with 339 additions and 115 deletions
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package mage.abilities.common;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.effects.Effect;
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import mage.constants.TargetController;
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import mage.constants.WatcherScope;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.permanent.Permanent;
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import mage.target.targetpointer.FixedTarget;
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import mage.watchers.Watcher;
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/**
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* @author TheElk801
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*/
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public class BeginningOfSecondMainTriggeredAbility extends TriggeredAbilityImpl {
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private TargetController targetController;
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private boolean setTargetPointer;
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public BeginningOfSecondMainTriggeredAbility(Effect effect, TargetController targetController, boolean isOptional) {
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this(Zone.BATTLEFIELD, effect, targetController, isOptional, false);
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}
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public BeginningOfSecondMainTriggeredAbility(Zone zone, Effect effect, TargetController targetController, boolean isOptional, boolean setTargetPointer) {
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super(zone, effect, isOptional);
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this.targetController = targetController;
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this.setTargetPointer = setTargetPointer;
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setTriggerPhrase(generateTriggerPhrase());
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this.addWatcher(new MainPhaseWatcher());
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}
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protected BeginningOfSecondMainTriggeredAbility(final BeginningOfSecondMainTriggeredAbility ability) {
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super(ability);
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this.targetController = ability.targetController;
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this.setTargetPointer = ability.setTargetPointer;
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}
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@Override
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public BeginningOfSecondMainTriggeredAbility copy() {
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return new BeginningOfSecondMainTriggeredAbility(this);
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}
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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switch (event.getType()) {
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case PRECOMBAT_MAIN_PHASE_PRE:
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case POSTCOMBAT_MAIN_PHASE_PRE:
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return true;
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}
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return false;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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if (!MainPhaseWatcher.checkCount(game)) {
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return false;
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}
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switch (targetController) {
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case YOU:
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if (!isControlledBy(event.getPlayerId())) {
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return false;
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}
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if (setTargetPointer && getTargets().isEmpty()) {
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for (Effect effect : this.getEffects()) {
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effect.setTargetPointer(new FixedTarget(event.getPlayerId()));
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}
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}
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return true;
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case OPPONENT:
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if (!game.getOpponents(this.controllerId).contains(event.getPlayerId())) {
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return false;
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}
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if (setTargetPointer) {
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for (Effect effect : this.getEffects()) {
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effect.setTargetPointer(new FixedTarget(event.getPlayerId()));
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}
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}
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return true;
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case ANY:
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if (setTargetPointer) {
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for (Effect effect : this.getEffects()) {
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effect.setTargetPointer(new FixedTarget(event.getPlayerId()));
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}
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}
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return true;
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case ENCHANTED:
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Permanent permanent = getSourcePermanentIfItStillExists(game);
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if (permanent == null || !game.isActivePlayer(permanent.getAttachedTo())) {
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return false;
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}
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if (getTargets().isEmpty()) {
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this.getEffects().setTargetPointer(new FixedTarget(event.getPlayerId()));
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}
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return true;
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}
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return false;
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}
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private String generateTriggerPhrase() {
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switch (targetController) {
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case YOU:
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return "At the beginning of your second main phase, " + generateZoneString();
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case OPPONENT:
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return "At the beginning of each opponent's second main phase, " + generateZoneString();
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case ANY:
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return "At the beginning of each player's second main phase, " + generateZoneString();
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case ENCHANTED:
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return "At the beginning of enchanted player's second main phase, " + generateZoneString();
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}
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return "";
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}
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private String generateZoneString() {
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switch (getZone()) {
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case GRAVEYARD:
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return "if {this} is in your graveyard, ";
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}
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return "";
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}
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}
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class MainPhaseWatcher extends Watcher {
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private int mainPhaseCount = 0;
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MainPhaseWatcher() {
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super(WatcherScope.GAME);
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}
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@Override
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public void watch(GameEvent event, Game game) {
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switch (event.getType()) {
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case PRECOMBAT_MAIN_PHASE_PRE:
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case POSTCOMBAT_MAIN_PHASE_PRE:
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mainPhaseCount++;
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}
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}
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@Override
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public void reset() {
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super.reset();
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this.mainPhaseCount = 0;
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}
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static boolean checkCount(Game game) {
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return game
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.getState()
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.getWatcher(MainPhaseWatcher.class)
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.mainPhaseCount == 2;
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}
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}
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