diff --git a/Mage.Sets/src/mage/cards/a/Adrestia.java b/Mage.Sets/src/mage/cards/a/Adrestia.java index 86f4638d9c7..c0df6888563 100644 --- a/Mage.Sets/src/mage/cards/a/Adrestia.java +++ b/Mage.Sets/src/mage/cards/a/Adrestia.java @@ -10,6 +10,7 @@ import mage.abilities.condition.Condition; import mage.abilities.decorator.ConditionalInterveningIfTriggeredAbility; import mage.abilities.effects.ContinuousEffectImpl; import mage.abilities.effects.common.DrawCardSourceControllerEffect; +import mage.abilities.effects.common.continuous.AddCardSubTypeSourceEffect; import mage.abilities.hint.ConditionHint; import mage.abilities.hint.Hint; import mage.constants.*; @@ -45,8 +46,8 @@ public final class Adrestia extends CardImpl { // Whenever Adrestia attacks, if an Assassin crewed it this turn, draw a card. Adrestia becomes an Assassin in addition to its other types until end of turn. Ability ability = new ConditionalInterveningIfTriggeredAbility( new AttacksTriggeredAbility(new DrawCardSourceControllerEffect(1), false), - condition, "Whenever Adrestia attacks, if an Assassin crewed it this turn, draw a card. Adrestia becomes an Assassin in addition to its other types until end of turn."); - ability.addEffect(new AdrestiaEffect()); + condition, "Whenever {this} attacks, if an Assassin crewed it this turn, draw a card. {this} becomes an Assassin in addition to its other types until end of turn."); + ability.addEffect(new AddCardSubTypeSourceEffect(Duration.EndOfTurn, true, SubType.ASSASSIN)); ability.addHint(AdrestiaCondition.getHint()); this.addAbility(ability, new AdrestiaWatcher()); @@ -65,32 +66,6 @@ public final class Adrestia extends CardImpl { } } -class AdrestiaEffect extends ContinuousEffectImpl { - - public AdrestiaEffect() { - super(Duration.EndOfTurn, Layer.TypeChangingEffects_4, SubLayer.NA, Outcome.Benefit); - } - - protected AdrestiaEffect(final AdrestiaEffect effect) { - super(effect); - } - - @Override - public AdrestiaEffect copy() { - return new AdrestiaEffect(this); - } - - @Override - public boolean apply(Game game, Ability source) { - Permanent permanent = game.getPermanent(source.getSourceId()); - if (permanent == null) { - return false; - } - permanent.addSubType(game, SubType.ASSASSIN); - return true; - } -} - enum AdrestiaCondition implements Condition { instance; private static final Hint hint = new ConditionHint(instance, "an Assassin crewed it this turn");