other: reworked target selection: (#13638)

- WIP: AI and multi targets, human and X=0 use cases, human and impossible targets use cases;
- improved stability and shared logic (related to #13606, #11134, #11666, continue from a53eb66b58, close #13617, close #13613);
- improved test logs and debug info to show more target info on errors;
- improved test framework to support multiple addTarget calls;
- improved test framework to find bad commands order for targets (related to #11666);
- fixed game freezes on auto-choice usages with disconnected or under control players (related to #11285);
- gui, game: fixed that player doesn't mark avatar as selected/green in "up to" targeting;
- gui, game: fixed small font in some popup messages on big screens (related to #969);
- gui, game: added min targets info for target selection dialog;
- for devs: added new cheat option to call and test any game dialog (define own dialogs, targets, etc in HumanDialogsTester);
- for devs: now tests require complete an any or up to target selection by addTarget + TestPlayer.TARGET_SKIP or setChoice + TestPlayer.CHOICE_SKIP (if not all max/possible targets used);
- for devs: added detail targets info for activate/trigger/cast, can be useful to debug unit tests, auto-choose or AI (see DebugUtil.GAME_SHOW_CHOOSE_TARGET_LOGS)
This commit is contained in:
Oleg Agafonov 2025-05-16 13:55:54 +04:00 committed by GitHub
parent 80d62727e1
commit 133e4fe425
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84 changed files with 2737 additions and 743 deletions

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@ -0,0 +1,123 @@
package mage.utils.testers;
import mage.abilities.Ability;
import mage.constants.Outcome;
import mage.game.Game;
import mage.players.Player;
import mage.target.Target;
import mage.target.Targets;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
/**
* Part of testable game dialogs
* <p>
* Supported methods:
* - target.choose()
* - target.chooseTarget()
* - player.choose(target)
* - player.chooseTarget(target)
*
* @author JayDi85
*/
class ChooseTargetTestableDialog extends BaseTestableDialog {
Target target;
boolean isPlayerChoice; // how to choose - by player.choose or by target.choose
boolean isTargetChoice; // how to choose - by xxx.choose or xxx.chooseTarget
boolean isYou; // who choose - you or opponent
public ChooseTargetTestableDialog(boolean isPlayerChoice, boolean isTargetChoice, boolean notTarget, boolean isYou, String name, Target target) {
super(String.format("%s%s(%s, %s)",
isPlayerChoice ? "player.choose" : "target.choose",
isTargetChoice ? "target" : "", // chooseTarget or choose
isYou ? "you" : "AI",
notTarget ? "not target" : "target"), name, target.toString());
this.isPlayerChoice = isPlayerChoice;
this.isTargetChoice = isTargetChoice;
this.target = target.withNotTarget(notTarget);
this.isYou = isYou;
}
@Override
public List<String> showDialog(Player player, Ability source, Game game, Player opponent) {
Target choosingTarget = this.target.copy();
Player choosingPlayer = this.isYou ? player : opponent;
boolean chooseRes;
if (this.isPlayerChoice) {
// player.chooseXXX
if (this.isTargetChoice) {
chooseRes = choosingPlayer.chooseTarget(Outcome.Benefit, choosingTarget, source, game);
} else {
chooseRes = choosingPlayer.choose(Outcome.Benefit, choosingTarget, source, game);
}
} else {
// target.chooseXXX
if (this.isTargetChoice) {
chooseRes = choosingTarget.chooseTarget(Outcome.Benefit, choosingPlayer.getId(), source, game);
} else {
chooseRes = choosingTarget.choose(Outcome.Benefit, choosingPlayer.getId(), source, game);
}
}
List<String> result = new ArrayList<>();
if (chooseRes) {
Targets.printDebugTargets(getGroup() + " - " + this.getName() + " - " + "TRUE", new Targets(choosingTarget), source, game, result);
} else {
Targets.printDebugTargets(getGroup() + " - " + this.getName() + " - " + "FALSE", new Targets(choosingTarget), source, game, result);
}
return result;
}
static public void register(TestableDialogsRunner runner) {
// test game started with 2 players and 1 land on battlefield
// so it's better to use target limits like 0, 1, 3, 5, max
List<Boolean> notTargets = Arrays.asList(false, true);
List<Boolean> isYous = Arrays.asList(false, true);
List<Boolean> isPlayerChoices = Arrays.asList(false, true);
List<Boolean> isTargetChoices = Arrays.asList(false, true);
for (boolean notTarget : notTargets) {
for (boolean isYou : isYous) {
for (boolean isTargetChoice : isTargetChoices) {
for (boolean isPlayerChoice : isPlayerChoices) {
runner.registerDialog(new ChooseTargetTestableDialog(isPlayerChoice, isTargetChoice, notTarget, isYou, "any 0 e.g. X=0", createAnyTarget(0, 0))); // simulate X=0
runner.registerDialog(new ChooseTargetTestableDialog(isPlayerChoice, isTargetChoice, notTarget, isYou, "any 1", createAnyTarget(1, 1)));
runner.registerDialog(new ChooseTargetTestableDialog(isPlayerChoice, isTargetChoice, notTarget, isYou, "any 3", createAnyTarget(3, 3)));
runner.registerDialog(new ChooseTargetTestableDialog(isPlayerChoice, isTargetChoice, notTarget, isYou, "any 5", createAnyTarget(5, 5)));
runner.registerDialog(new ChooseTargetTestableDialog(isPlayerChoice, isTargetChoice, notTarget, isYou, "any max", createAnyTarget(0, Integer.MAX_VALUE)));
runner.registerDialog(new ChooseTargetTestableDialog(isPlayerChoice, isTargetChoice, notTarget, isYou, "any 0-1", createAnyTarget(0, 1)));
runner.registerDialog(new ChooseTargetTestableDialog(isPlayerChoice, isTargetChoice, notTarget, isYou, "any 0-3", createAnyTarget(0, 3)));
runner.registerDialog(new ChooseTargetTestableDialog(isPlayerChoice, isTargetChoice, notTarget, isYou, "any 0-5", createAnyTarget(0, 5)));
runner.registerDialog(new ChooseTargetTestableDialog(isPlayerChoice, isTargetChoice, notTarget, isYou, "any 1-3", createAnyTarget(1, 3)));
runner.registerDialog(new ChooseTargetTestableDialog(isPlayerChoice, isTargetChoice, notTarget, isYou, "any 2-3", createAnyTarget(2, 3)));
runner.registerDialog(new ChooseTargetTestableDialog(isPlayerChoice, isTargetChoice, notTarget, isYou, "any 1-5", createAnyTarget(1, 5)));
runner.registerDialog(new ChooseTargetTestableDialog(isPlayerChoice, isTargetChoice, notTarget, isYou, "any 2-5", createAnyTarget(2, 5)));
runner.registerDialog(new ChooseTargetTestableDialog(isPlayerChoice, isTargetChoice, notTarget, isYou, "any 3-5", createAnyTarget(3, 5)));
runner.registerDialog(new ChooseTargetTestableDialog(isPlayerChoice, isTargetChoice, notTarget, isYou, "any 4-5", createAnyTarget(4, 5))); // impossible on 3 targets
//
runner.registerDialog(new ChooseTargetTestableDialog(isPlayerChoice, isTargetChoice, notTarget, isYou, "impossible 0, e.g. X=0", createImpossibleTarget(0, 0)));
runner.registerDialog(new ChooseTargetTestableDialog(isPlayerChoice, isTargetChoice, notTarget, isYou, "impossible 1", createImpossibleTarget(1, 1)));
runner.registerDialog(new ChooseTargetTestableDialog(isPlayerChoice, isTargetChoice, notTarget, isYou, "impossible 3", createImpossibleTarget(3, 3)));
runner.registerDialog(new ChooseTargetTestableDialog(isPlayerChoice, isTargetChoice, notTarget, isYou, "impossible 0-1", createImpossibleTarget(0, 1)));
runner.registerDialog(new ChooseTargetTestableDialog(isPlayerChoice, isTargetChoice, notTarget, isYou, "impossible 0-3", createImpossibleTarget(0, 3)));
runner.registerDialog(new ChooseTargetTestableDialog(isPlayerChoice, isTargetChoice, notTarget, isYou, "impossible 1-3", createImpossibleTarget(1, 3)));
runner.registerDialog(new ChooseTargetTestableDialog(isPlayerChoice, isTargetChoice, notTarget, isYou, "impossible 2-3", createImpossibleTarget(2, 3)));
runner.registerDialog(new ChooseTargetTestableDialog(isPlayerChoice, isTargetChoice, notTarget, isYou, "impossible max", createImpossibleTarget(0, Integer.MAX_VALUE)));
//
/*
runner.registerDialog(new PlayerChooseTestableDialog(isPlayerChoice, isTargetChoice, notTarget, isYou, "creatures 0, e.g. X=0", createCreatureTarget(0, 0))); // simulate X=0
runner.registerDialog(new PlayerChooseTestableDialog(isPlayerChoice, isTargetChoice, notTarget, isYou, "creatures 1", createCreatureTarget(1, 1)));
runner.registerDialog(new PlayerChooseTestableDialog(isPlayerChoice, isTargetChoice, notTarget, isYou, "creatures 3", createCreatureTarget(3, 3)));
runner.registerDialog(new PlayerChooseTestableDialog(isPlayerChoice, isTargetChoice, notTarget, isYou, "creatures 5", createCreatureTarget(5, 5)));
runner.registerDialog(new PlayerChooseTestableDialog(isPlayerChoice, isTargetChoice, notTarget, isYou, "creatures max", createCreatureTarget(0, Integer.MAX_VALUE)));
*/
}
}
}
}
}
}