forked from External/mage
other: reworked target selection: (#13638)
- WIP: AI and multi targets, human and X=0 use cases, human and impossible targets use cases;
- improved stability and shared logic (related to #13606, #11134, #11666, continue from a53eb66b58, close #13617, close #13613);
- improved test logs and debug info to show more target info on errors;
- improved test framework to support multiple addTarget calls;
- improved test framework to find bad commands order for targets (related to #11666);
- fixed game freezes on auto-choice usages with disconnected or under control players (related to #11285);
- gui, game: fixed that player doesn't mark avatar as selected/green in "up to" targeting;
- gui, game: fixed small font in some popup messages on big screens (related to #969);
- gui, game: added min targets info for target selection dialog;
- for devs: added new cheat option to call and test any game dialog (define own dialogs, targets, etc in HumanDialogsTester);
- for devs: now tests require complete an any or up to target selection by addTarget + TestPlayer.TARGET_SKIP or setChoice + TestPlayer.CHOICE_SKIP (if not all max/possible targets used);
- for devs: added detail targets info for activate/trigger/cast, can be useful to debug unit tests, auto-choose or AI (see DebugUtil.GAME_SHOW_CHOOSE_TARGET_LOGS)
This commit is contained in:
parent
80d62727e1
commit
133e4fe425
84 changed files with 2737 additions and 743 deletions
|
|
@ -326,6 +326,13 @@ public class TestCardRenderDialog extends MageDialog {
|
|||
possibleTargets.add(playerYou.getId());
|
||||
}
|
||||
|
||||
// chosen target
|
||||
Set<UUID> chosenTargets = null;
|
||||
if (false) { // TODO: add GUI's checkbox for checkPlayerAsChosen
|
||||
chosenTargets = new LinkedHashSet<>();
|
||||
chosenTargets.add(playerYou.getId());
|
||||
}
|
||||
|
||||
// player's panel
|
||||
if (this.player == null) {
|
||||
// create new panel
|
||||
|
|
@ -345,7 +352,7 @@ public class TestCardRenderDialog extends MageDialog {
|
|||
.findFirst()
|
||||
.orElse(null);
|
||||
this.player.init(this.game.getId(), playerYou.getId(), isMe, this.bigCard, 0);
|
||||
this.player.update(gameView, currentPlayerView, possibleTargets);
|
||||
this.player.update(gameView, currentPlayerView, possibleTargets, chosenTargets);
|
||||
this.player.sizePlayerPanel(smallMode);
|
||||
|
||||
// update CARDS
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue