* Fixed a problem with check playable methods causing e.g. endless loop if Shared Fate was on the battlefield.

This commit is contained in:
LevelX2 2019-12-25 16:01:02 +01:00
parent 32bd88a6c0
commit 133cc7342d
19 changed files with 227 additions and 230 deletions

View file

@ -1,5 +1,8 @@
package mage.game;
import java.io.Serializable;
import java.util.*;
import java.util.stream.Collectors;
import mage.MageItem;
import mage.MageObject;
import mage.abilities.Ability;
@ -41,10 +44,6 @@ import mage.players.Players;
import mage.util.MessageToClient;
import mage.util.functions.ApplyToPermanent;
import java.io.Serializable;
import java.util.*;
import java.util.stream.Collectors;
public interface Game extends MageItem, Serializable {
MatchType getGameType();
@ -131,7 +130,6 @@ public interface Game extends MageItem, Serializable {
}
default boolean isActivePlayer(UUID playerId) {
return getActivePlayerId() != null && getActivePlayerId().equals(playerId);
}
@ -202,7 +200,11 @@ public interface Game extends MageItem, Serializable {
boolean isSimulation();
void setSimulation(boolean simulation);
void setSimulation(boolean checkPlayableState);
boolean inCheckPlayableState();
void setCheckPlayableState(boolean checkPlayableState);
MageObject getLastKnownInformation(UUID objectId, Zone zone);
@ -296,9 +298,9 @@ public interface Game extends MageItem, Serializable {
/**
* Creates and fires an damage prevention event
*
* @param damageEvent damage event that will be replaced (instanceof check
* will be done)
* @param source ability that's the source of the prevention effect
* @param damageEvent damage event that will be replaced (instanceof check
* will be done)
* @param source ability that's the source of the prevention effect
* @param game
* @param amountToPrevent max preventable amount
* @return true prevention was successfull / false prevention was replaced
@ -308,12 +310,12 @@ public interface Game extends MageItem, Serializable {
/**
* Creates and fires an damage prevention event
*
* @param event damage event that will be replaced (instanceof check will be
* done)
* @param source ability that's the source of the prevention effect
* @param event damage event that will be replaced (instanceof check will be
* done)
* @param source ability that's the source of the prevention effect
* @param game
* @param preventAllDamage true if there is no limit to the damage that can
* be prevented
* be prevented
* @return true prevention was successfull / false prevention was replaced
*/
PreventionEffectData preventDamage(GameEvent event, Ability source, Game game, boolean preventAllDamage);