forked from External/mage
* Fixed a problem with check playable methods causing e.g. endless loop if Shared Fate was on the battlefield.
This commit is contained in:
parent
32bd88a6c0
commit
133cc7342d
19 changed files with 227 additions and 230 deletions
|
|
@ -1,5 +1,8 @@
|
|||
package mage.game;
|
||||
|
||||
import java.io.Serializable;
|
||||
import java.util.*;
|
||||
import java.util.stream.Collectors;
|
||||
import mage.MageItem;
|
||||
import mage.MageObject;
|
||||
import mage.abilities.Ability;
|
||||
|
|
@ -41,10 +44,6 @@ import mage.players.Players;
|
|||
import mage.util.MessageToClient;
|
||||
import mage.util.functions.ApplyToPermanent;
|
||||
|
||||
import java.io.Serializable;
|
||||
import java.util.*;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
public interface Game extends MageItem, Serializable {
|
||||
|
||||
MatchType getGameType();
|
||||
|
|
@ -131,7 +130,6 @@ public interface Game extends MageItem, Serializable {
|
|||
|
||||
}
|
||||
|
||||
|
||||
default boolean isActivePlayer(UUID playerId) {
|
||||
return getActivePlayerId() != null && getActivePlayerId().equals(playerId);
|
||||
}
|
||||
|
|
@ -202,7 +200,11 @@ public interface Game extends MageItem, Serializable {
|
|||
|
||||
boolean isSimulation();
|
||||
|
||||
void setSimulation(boolean simulation);
|
||||
void setSimulation(boolean checkPlayableState);
|
||||
|
||||
boolean inCheckPlayableState();
|
||||
|
||||
void setCheckPlayableState(boolean checkPlayableState);
|
||||
|
||||
MageObject getLastKnownInformation(UUID objectId, Zone zone);
|
||||
|
||||
|
|
@ -296,9 +298,9 @@ public interface Game extends MageItem, Serializable {
|
|||
/**
|
||||
* Creates and fires an damage prevention event
|
||||
*
|
||||
* @param damageEvent damage event that will be replaced (instanceof check
|
||||
* will be done)
|
||||
* @param source ability that's the source of the prevention effect
|
||||
* @param damageEvent damage event that will be replaced (instanceof check
|
||||
* will be done)
|
||||
* @param source ability that's the source of the prevention effect
|
||||
* @param game
|
||||
* @param amountToPrevent max preventable amount
|
||||
* @return true prevention was successfull / false prevention was replaced
|
||||
|
|
@ -308,12 +310,12 @@ public interface Game extends MageItem, Serializable {
|
|||
/**
|
||||
* Creates and fires an damage prevention event
|
||||
*
|
||||
* @param event damage event that will be replaced (instanceof check will be
|
||||
* done)
|
||||
* @param source ability that's the source of the prevention effect
|
||||
* @param event damage event that will be replaced (instanceof check will be
|
||||
* done)
|
||||
* @param source ability that's the source of the prevention effect
|
||||
* @param game
|
||||
* @param preventAllDamage true if there is no limit to the damage that can
|
||||
* be prevented
|
||||
* be prevented
|
||||
* @return true prevention was successfull / false prevention was replaced
|
||||
*/
|
||||
PreventionEffectData preventDamage(GameEvent event, Ability source, Game game, boolean preventAllDamage);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue