* Fixed a problem with check playable methods causing e.g. endless loop if Shared Fate was on the battlefield.

This commit is contained in:
LevelX2 2019-12-25 16:01:02 +01:00
parent 32bd88a6c0
commit 133cc7342d
19 changed files with 227 additions and 230 deletions

View file

@ -1,4 +1,3 @@
package mage.abilities.effects.common.cost;
import java.util.LinkedHashSet;
@ -6,7 +5,6 @@ import java.util.Set;
import java.util.UUID;
import mage.Mana;
import mage.abilities.Ability;
import mage.abilities.ActivatedAbility;
import mage.abilities.SpellAbility;
import mage.cards.Card;
import mage.choices.ChoiceImpl;
@ -70,11 +68,9 @@ public class SpellsCostReductionAllEffect extends CostModificationEffectImpl {
@Override
public boolean apply(Game game, Ability source, Ability abilityToModify) {
if (upTo) {
if (abilityToModify instanceof ActivatedAbility) {
if (((ActivatedAbility) abilityToModify).isCheckPlayableMode()) {
CardUtil.reduceCost(abilityToModify, this.amount);
return true;
}
if (game.inCheckPlayableState()) {
CardUtil.reduceCost(abilityToModify, this.amount);
return true;
}
Mana mana = abilityToModify.getManaCostsToPay().getMana();
int reduceMax = mana.getGeneric();

View file

@ -1,4 +1,3 @@
package mage.abilities.effects.common.cost;
import java.util.LinkedHashSet;
@ -6,7 +5,6 @@ import java.util.Set;
import mage.MageObject;
import mage.Mana;
import mage.abilities.Ability;
import mage.abilities.ActivatedAbility;
import mage.abilities.SpellAbility;
import mage.abilities.costs.mana.ManaCost;
import mage.abilities.costs.mana.ManaCosts;
@ -85,7 +83,7 @@ public class SpellsCostReductionControllerEffect extends CostModificationEffectI
return false;
}
int reduce = reduceMax;
if (!(abilityToModify instanceof ActivatedAbility) || !((ActivatedAbility) abilityToModify).isCheckPlayableMode()) {
if (!game.inCheckPlayableState()) {
ChoiceImpl choice = new ChoiceImpl(false);
Set<String> set = new LinkedHashSet<>();
for (int i = 0; i <= amount; i++) {