forked from External/mage
* Fixed a problem with check playable methods causing e.g. endless loop if Shared Fate was on the battlefield.
This commit is contained in:
parent
32bd88a6c0
commit
133cc7342d
19 changed files with 227 additions and 230 deletions
|
|
@ -1,5 +1,7 @@
|
|||
package mage.abilities;
|
||||
|
||||
import java.util.Optional;
|
||||
import java.util.UUID;
|
||||
import mage.MageObject;
|
||||
import mage.MageObjectReference;
|
||||
import mage.abilities.costs.Cost;
|
||||
|
|
@ -15,9 +17,6 @@ import mage.game.events.GameEvent;
|
|||
import mage.game.stack.Spell;
|
||||
import mage.players.Player;
|
||||
|
||||
import java.util.Optional;
|
||||
import java.util.UUID;
|
||||
|
||||
/**
|
||||
* @author BetaSteward_at_googlemail.com
|
||||
*/
|
||||
|
|
@ -91,7 +90,7 @@ public class SpellAbility extends ActivatedAbilityImpl {
|
|||
}
|
||||
}
|
||||
// Check if rule modifying events prevent to cast the spell in check playable mode
|
||||
if (this.isCheckPlayableMode()) {
|
||||
if (game.inCheckPlayableState()) {
|
||||
if (game.getContinuousEffects().preventedByRuleModification(
|
||||
GameEvent.getEvent(GameEvent.EventType.CAST_SPELL, this.getId(), this.getSourceId(), playerId), this, game, true)) {
|
||||
return ActivationStatus.getFalse();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue