From 12cba2d0ab239738a4859ef2acdd89a52ce0cc44 Mon Sep 17 00:00:00 2001 From: LevelX2 Date: Thu, 25 Jun 2015 23:13:45 +0200 Subject: [PATCH] Minor changes. --- Mage.Sets/src/mage/sets/eventide/Doomgape.java | 10 +++++----- Mage/src/mage/abilities/AbilityImpl.java | 9 +++++---- 2 files changed, 10 insertions(+), 9 deletions(-) diff --git a/Mage.Sets/src/mage/sets/eventide/Doomgape.java b/Mage.Sets/src/mage/sets/eventide/Doomgape.java index 79b97608e46..55198b98227 100644 --- a/Mage.Sets/src/mage/sets/eventide/Doomgape.java +++ b/Mage.Sets/src/mage/sets/eventide/Doomgape.java @@ -96,15 +96,15 @@ class DoomgapeEffect extends OneShotEffect { @Override public boolean apply(Game game, Ability source) { - Player you = game.getPlayer(source.getControllerId()); - if (you != null) { + Player controller = game.getPlayer(source.getControllerId()); + if (controller != null) { Target target = new TargetControlledCreaturePermanent(); target.setNotTarget(true); - if (you.choose(Outcome.Sacrifice, target, source.getSourceId(), game)) { + if (controller.choose(Outcome.Sacrifice, target, source.getSourceId(), game)) { Permanent creature = game.getPermanent(target.getFirstTarget()); if (creature != null) { if (creature.sacrifice(source.getSourceId(), game)) { - you.gainLife(creature.getToughness().getValue(), game); + controller.gainLife(creature.getToughness().getValue(), game); return true; } } @@ -112,4 +112,4 @@ class DoomgapeEffect extends OneShotEffect { } return false; } -} \ No newline at end of file +} diff --git a/Mage/src/mage/abilities/AbilityImpl.java b/Mage/src/mage/abilities/AbilityImpl.java index 515e05c3120..ad2bf78df83 100644 --- a/Mage/src/mage/abilities/AbilityImpl.java +++ b/Mage/src/mage/abilities/AbilityImpl.java @@ -228,10 +228,11 @@ public abstract class AbilityImpl implements Ability { game.resetShortLivingLKI(); /** * game.applyEffects() has to be done at least for every effect - * that moves cards/permanent between zones, so Static effects - * work as intened if dependant from the moved objects zone it - * is in Otherwise for example were static abilities with - * replacement effects deactivated to late Example: + * that moves cards/permanent between zones, or chnages control + * of objects so Static effects work as intened if dependant + * from the moved objects zone it is in Otherwise for example + * were static abilities with replacement effects deactivated to + * late Example: * {@link org.mage.test.cards.replacement.DryadMilitantTest#testDiesByDestroy testDiesByDestroy} */ if (effect.applyEffectsAfter()) {