Refactored Target pointers. All tests pass now.

This commit is contained in:
magenoxx 2012-06-11 11:21:31 +04:00
parent 13f547f1a2
commit 12954eceee
138 changed files with 259 additions and 182 deletions

View file

@ -27,7 +27,6 @@
*/
package mage.abilities.effects.common.continious;
import java.util.UUID;
import mage.Constants.Duration;
import mage.Constants.Layer;
import mage.Constants.Outcome;
@ -41,6 +40,8 @@ import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.Target;
import java.util.UUID;
/**
*
* @author BetaSteward_at_googlemail.com
@ -88,12 +89,13 @@ public class BoostTargetEffect extends ContinuousEffectImpl<BoostTargetEffect> {
power = new StaticValue(power.calculate(game, source));
toughness = new StaticValue(toughness.calculate(game, source));
}
targetPointer.init(game, source);
}
@Override
public boolean apply(Game game, Ability source) {
int affectedTargets = 0;
for (UUID permanentId : targetPointer.getTargets(source)) {
for (UUID permanentId : targetPointer.getTargets(game, source)) {
Permanent target = (Permanent) game.getPermanent(permanentId);
if (target != null) {
target.addPower(power.calculate(game, source));