forked from External/mage
Refactor: move player.damage params to default (same as permanent.damage);
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228 changed files with 1104 additions and 1454 deletions
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@ -1535,7 +1535,7 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
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game.fireEvent(GameEvent.getEvent(GameEvent.EventType.FIGHTED_PERMANENT, fightTarget.getId(), getId(), source.getControllerId()));
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game.fireEvent(GameEvent.getEvent(GameEvent.EventType.FIGHTED_PERMANENT, getId(), fightTarget.getId(), source.getControllerId()));
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damage(fightTarget.getPower().getValue(), fightTarget.getId(), game, false, true);
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fightTarget.damage(getPower().getValue(), getId(), game, false, true);
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fightTarget.damage(getPower().getValue(), getId(), game);
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return true;
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}
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