forked from External/mage
Refactor: move player.damage params to default (same as permanent.damage);
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228 changed files with 1104 additions and 1454 deletions
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@ -43,7 +43,7 @@ public class DamageWithPowerFromOneToAnotherTargetEffect extends OneShotEffect {
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anotherPermanent.damage(myPermanent.getPower().getValue(), myPermanent.getId(), game, false, true);
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return true;
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} else if (myPermanent != null && anotherPlayer != null) {
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anotherPlayer.damage(myPermanent.getPower().getValue(), myPermanent.getId(), game, false, true);
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anotherPlayer.damage(myPermanent.getPower().getValue(), myPermanent.getId(), game);
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return true;
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}
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return false;
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