Refactor: move player.damage params to default (same as permanent.damage);

This commit is contained in:
Oleg Agafonov 2020-01-14 09:15:33 +04:00
parent 76387057b7
commit 11976b5c89
228 changed files with 1104 additions and 1454 deletions

View file

@ -63,11 +63,11 @@ public class DamageMultiEffect extends OneShotEffect {
if (permanent != null) {
if (permanent.damage(multiTarget.getTargetAmount(target), source.getSourceId(), game, false, true) > 0) {
damagedSet.add(new MageObjectReference(permanent, game));
} ;
}
} else {
Player player = game.getPlayer(target);
if (player != null) {
player.damage(multiTarget.getTargetAmount(target), source.getSourceId(), game, false, true);
player.damage(multiTarget.getTargetAmount(target), source.getSourceId(), game);
}
}
}