move code from Mage.Server/src to Mage.Server/src/main/java

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magenoxx 2010-11-23 17:59:24 +00:00
parent 51c6eeb82f
commit 0f321af7f1
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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.server.game;
import java.util.UUID;
import java.util.concurrent.ConcurrentHashMap;
import mage.cards.decks.DeckCardLists;
import mage.game.Game;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class GameManager {
private final static GameManager INSTANCE = new GameManager();
public static GameManager getInstance() {
return INSTANCE;
}
private GameManager() {}
private ConcurrentHashMap<UUID, GameController> gameControllers = new ConcurrentHashMap<UUID, GameController>();
public UUID createGameSession(Game game, ConcurrentHashMap<UUID, UUID> sessionPlayerMap, UUID tableId) {
GameController gameController = new GameController(game, sessionPlayerMap, tableId);
gameControllers.put(game.getId(), gameController);
return gameController.getSessionId();
}
public void joinGame(UUID gameId, UUID sessionId) {
gameControllers.get(gameId).join(sessionId);
}
public void destroyChatSession(UUID gameId) {
gameControllers.remove(gameId);
}
public UUID getChatId(UUID gameId) {
return gameControllers.get(gameId).getChatId();
}
public void sendPlayerUUID(UUID gameId, UUID sessionId, UUID data) {
gameControllers.get(gameId).sendPlayerUUID(sessionId, data);
}
public void sendPlayerString(UUID gameId, UUID sessionId, String data) {
gameControllers.get(gameId).sendPlayerString(sessionId, data);
}
public void sendPlayerBoolean(UUID gameId, UUID sessionId, Boolean data) {
gameControllers.get(gameId).sendPlayerBoolean(sessionId, data);
}
public void sendPlayerInteger(UUID gameId, UUID sessionId, Integer data) {
gameControllers.get(gameId).sendPlayerInteger(sessionId, data);
}
public void concedeGame(UUID gameId, UUID sessionId) {
gameControllers.get(gameId).concede(sessionId);
}
public void watchGame(UUID gameId, UUID sessionId) {
gameControllers.get(gameId).watch(sessionId);
}
public void stopWatching(UUID gameId, UUID sessionId) {
gameControllers.get(gameId).stopWatching(sessionId);
}
public void removeSession(UUID sessionId) {
for (GameController controller: gameControllers.values()) {
controller.kill(sessionId);
}
}
public void kill(UUID gameId, UUID sessionId) {
gameControllers.get(gameId).kill(sessionId);
}
// public GameReplay createReplay(UUID gameId) {
// return gameControllers.get(gameId).createReplay();
// }
public void cheat(UUID gameId, UUID sessionId, UUID playerId, DeckCardLists deckList) {
gameControllers.get(gameId).cheat(sessionId, playerId, deckList);
}
void timeout(UUID gameId, UUID sessionId) {
gameControllers.get(gameId).timeout(sessionId);
}
void removeGame(UUID gameId) {
gameControllers.remove(gameId);
}
}