forked from External/mage
move code from Mage.Server/src to Mage.Server/src/main/java
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Mage.Server/src/main/java/mage/server/game/GameManager.java
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Mage.Server/src/main/java/mage/server/game/GameManager.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.server.game;
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import java.util.UUID;
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import java.util.concurrent.ConcurrentHashMap;
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import mage.cards.decks.DeckCardLists;
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import mage.game.Game;
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/**
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*
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* @author BetaSteward_at_googlemail.com
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*/
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public class GameManager {
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private final static GameManager INSTANCE = new GameManager();
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public static GameManager getInstance() {
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return INSTANCE;
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}
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private GameManager() {}
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private ConcurrentHashMap<UUID, GameController> gameControllers = new ConcurrentHashMap<UUID, GameController>();
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public UUID createGameSession(Game game, ConcurrentHashMap<UUID, UUID> sessionPlayerMap, UUID tableId) {
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GameController gameController = new GameController(game, sessionPlayerMap, tableId);
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gameControllers.put(game.getId(), gameController);
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return gameController.getSessionId();
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}
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public void joinGame(UUID gameId, UUID sessionId) {
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gameControllers.get(gameId).join(sessionId);
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}
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public void destroyChatSession(UUID gameId) {
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gameControllers.remove(gameId);
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}
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public UUID getChatId(UUID gameId) {
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return gameControllers.get(gameId).getChatId();
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}
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public void sendPlayerUUID(UUID gameId, UUID sessionId, UUID data) {
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gameControllers.get(gameId).sendPlayerUUID(sessionId, data);
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}
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public void sendPlayerString(UUID gameId, UUID sessionId, String data) {
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gameControllers.get(gameId).sendPlayerString(sessionId, data);
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}
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public void sendPlayerBoolean(UUID gameId, UUID sessionId, Boolean data) {
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gameControllers.get(gameId).sendPlayerBoolean(sessionId, data);
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}
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public void sendPlayerInteger(UUID gameId, UUID sessionId, Integer data) {
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gameControllers.get(gameId).sendPlayerInteger(sessionId, data);
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}
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public void concedeGame(UUID gameId, UUID sessionId) {
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gameControllers.get(gameId).concede(sessionId);
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}
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public void watchGame(UUID gameId, UUID sessionId) {
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gameControllers.get(gameId).watch(sessionId);
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}
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public void stopWatching(UUID gameId, UUID sessionId) {
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gameControllers.get(gameId).stopWatching(sessionId);
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}
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public void removeSession(UUID sessionId) {
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for (GameController controller: gameControllers.values()) {
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controller.kill(sessionId);
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}
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}
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public void kill(UUID gameId, UUID sessionId) {
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gameControllers.get(gameId).kill(sessionId);
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}
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// public GameReplay createReplay(UUID gameId) {
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// return gameControllers.get(gameId).createReplay();
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// }
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public void cheat(UUID gameId, UUID sessionId, UUID playerId, DeckCardLists deckList) {
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gameControllers.get(gameId).cheat(sessionId, playerId, deckList);
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}
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void timeout(UUID gameId, UUID sessionId) {
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gameControllers.get(gameId).timeout(sessionId);
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}
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void removeGame(UUID gameId) {
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gameControllers.remove(gameId);
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}
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}
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