forked from External/mage
* UI: improved and fixed possible targets highlighting:
* added blockers highlighting on declare blockers step; * fixed that blocker targets highlights all attackers instead real; * fixed wrong attackers draw in images render mode;
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parent
c58b28f94f
commit
0e6dbb4eed
7 changed files with 167 additions and 132 deletions
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@ -696,6 +696,13 @@ public final class GamePanel extends javax.swing.JPanel {
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}
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}
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List<UUID> possibleBlockers = new ArrayList<>();
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if (options != null && options.containsKey(Constants.Option.POSSIBLE_BLOCKERS)) {
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if (options.get(Constants.Option.POSSIBLE_BLOCKERS) instanceof List) {
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possibleBlockers.addAll((List) options.get(Constants.Option.POSSIBLE_BLOCKERS));
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}
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}
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for (PlayerView player : game.getPlayers()) {
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if (players.containsKey(player.getPlayerId())) {
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if (!possibleAttackers.isEmpty()) {
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@ -705,6 +712,13 @@ public final class GamePanel extends javax.swing.JPanel {
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}
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}
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}
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if (!possibleBlockers.isEmpty()) {
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for (UUID permanentId : possibleBlockers) {
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if (player.getBattlefield().containsKey(permanentId)) {
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player.getBattlefield().get(permanentId).setCanBlock(true);
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}
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}
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}
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players.get(player.getPlayerId()).update(player);
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if (player.getPlayerId().equals(playerId)) {
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skipButtons.updateFromPlayer(player);
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