refactor: SimpleActivatedAbility default zone (cards X Y Z, emblems, tokens)

This commit is contained in:
xenohedron 2024-11-16 22:31:37 -05:00
parent 299e785dd7
commit 0e1fa94a11
42 changed files with 44 additions and 44 deletions

View file

@ -58,7 +58,7 @@ class KothOfTheHammerThirdEffect extends ContinuousEffectImpl {
case AbilityAddingRemovingEffects_6:
if (sublayer == SubLayer.NA) {
for (Permanent permanent : game.getBattlefield().getActivePermanents(mountains, source.getControllerId(), source, game)) {
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new DamageTargetEffect(1), new TapSourceCost());
Ability ability = new SimpleActivatedAbility(new DamageTargetEffect(1), new TapSourceCost());
ability.addTarget(new TargetAnyTarget());
permanent.addAbility(ability, source.getSourceId(), game);
}