[TDM] Implement omen mechanic (#13501)

* Abstract AdventureCard to SingleFaceSplitCard

* Fix AdventureCardSpellImpl

* Finish converting adventure card and adventure spell

* Update Brightcap Badger

change finalize call to adventure card

* Update Darksteel Monolith

being cast from hand condition referencing AdventureCardSpell

* Update Tlincalli Hunter

exiled creature condition referencing AdventureCardSpell

* Update Twice Upon a Time

finalizeAdventure called from Adventure card

* Finish abstracting Adventure

missed some more references to adventure cards

* Implement Omen cards

* Implement Dirgur Island Dragon

* Missed some adventureSpellName references

* OmenCardSpell had wrong comma symbol

* Add tests for Omen Cards

* Rename two part card components

change from SingleFaceSplitCard to CardWithSpellOption

* Update comments and variable name
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Jmlundeen 2025-04-08 07:54:18 -05:00 committed by GitHub
parent e3937e31c1
commit 0df5f17603
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36 changed files with 637 additions and 264 deletions

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@ -334,8 +334,8 @@ public abstract class GameImpl implements Game {
Card rightCard = ((ModalDoubleFacedCard) card).getRightHalfCard();
rightCard.setOwnerId(ownerId);
addCardToState(rightCard);
} else if (card instanceof AdventureCard) {
Card spellCard = ((AdventureCard) card).getSpellCard();
} else if (card instanceof CardWithSpellOption) {
Card spellCard = ((CardWithSpellOption) card).getSpellCard();
spellCard.setOwnerId(ownerId);
addCardToState(spellCard);
} else if (card.isTransformable() && card.getSecondCardFace() != null) {