All 1-character strings converted to primitives

"b" + "r" now changed to 'b' + 'w'.  It's more straight-forward, and may cause perfomance improvements - character primitives allocation is faster and less expensive than string creation.
This commit is contained in:
vraskulin 2017-01-27 15:57:10 +03:00
parent 7b35e25347
commit 0de8bd2f70
453 changed files with 991 additions and 979 deletions

View file

@ -160,7 +160,7 @@ public class AlternativeCostSourceAbility extends StaticAbility implements Alter
if (dynamicCost != null) {
costChoiceText = dynamicCost.getText(ability, game);
} else {
costChoiceText = alternativeCostsToCheck.isEmpty() ? "Cast without paying its mana cost?" : "Pay alternative costs? (" + alternativeCostsToCheck.getText() + ")";
costChoiceText = alternativeCostsToCheck.isEmpty() ? "Cast without paying its mana cost?" : "Pay alternative costs? (" + alternativeCostsToCheck.getText() + ')';
}
if (alternativeCostsToCheck.canPay(ability, ability.getSourceId(), ability.getControllerId(), game)
@ -263,9 +263,9 @@ public class AlternativeCostSourceAbility extends StaticAbility implements Alter
} else if (alternateCosts.isEmpty()) {
sb.append("cast {this} without paying its mana cost");
}
sb.append(".");
sb.append('.');
if (numberCosts == 1 && remarkText != null) {
sb.append(" ").append(remarkText);
sb.append(' ').append(remarkText);
}
return sb.toString();
}