* Bloodchief Ascension - Added test for triggered ability. All works as expected. (closes #2566).

This commit is contained in:
LevelX2 2016-11-06 22:36:37 +01:00
parent dbbbbb5aec
commit 0db7a0427d

View file

@ -0,0 +1,73 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package org.mage.test.cards.triggers.step;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.counters.CounterType;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class EndStepTriggerTest extends CardTestPlayerBase {
/**
* The text is rendered incorrect.
*
* First ability should trigger each end step but is triggering only on
* controller's end step.
*
*/
@Test
public void testTriggersForEachPlayer() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1);
// At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)
// Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
addCard(Zone.HAND, playerA, "Bloodchief Ascension"); // Enchantment {B}
addCard(Zone.HAND, playerA, "Lightning Bolt", 2);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Bloodchief Ascension");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Lightning Bolt", playerB);
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerB);
setStopAt(3, PhaseStep.UPKEEP);
execute();
assertPermanentCount(playerA, "Bloodchief Ascension", 1);
assertGraveyardCount(playerA, "Lightning Bolt", 2);
assertLife(playerA, 20);
assertLife(playerB, 14);
assertCounterCount("Bloodchief Ascension", CounterType.QUEST, 2);
}
}