diff --git a/Mage.Sets/src/mage/sets/odyssey/DivineSacrament.java b/Mage.Sets/src/mage/sets/odyssey/DivineSacrament.java index 0758743b18d..c6650039d9b 100644 --- a/Mage.Sets/src/mage/sets/odyssey/DivineSacrament.java +++ b/Mage.Sets/src/mage/sets/odyssey/DivineSacrament.java @@ -32,8 +32,7 @@ import mage.ObjectColor; import mage.abilities.Ability; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.condition.common.CardsInControllerGraveCondition; -import mage.abilities.decorator.ConditionalOneShotEffect; -import mage.abilities.effects.common.AddContinuousEffectToGame; +import mage.abilities.decorator.ConditionalContinuousEffect; import mage.abilities.effects.common.continuous.BoostAllEffect; import mage.cards.CardImpl; import mage.constants.CardType; @@ -63,8 +62,8 @@ public class DivineSacrament extends CardImpl { Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostAllEffect(1, 1, Duration.WhileOnBattlefield, filter, false)); this.addAbility(ability); // Threshold - White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard. - ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalOneShotEffect( - new AddContinuousEffectToGame(new BoostAllEffect(1, 1, Duration.WhileOnBattlefield, filter, false)), + ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinuousEffect( + new BoostAllEffect(1, 1, Duration.WhileOnBattlefield, filter, false), new CardsInControllerGraveCondition(7), "Threshold - If seven or more cards are in your graveyard, white creatures get an additional +1/+1." ));