[FIC] Implement Observed Stasis

This commit is contained in:
theelk801 2025-05-13 22:18:37 -04:00
parent b340f790c7
commit 0d7e78bc54
2 changed files with 111 additions and 0 deletions

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@ -212,6 +212,8 @@ public final class FinalFantasyCommander extends ExpansionSet {
cards.add(new SetCardInfo("Nomad Outpost", 409, Rarity.UNCOMMON, mage.cards.n.NomadOutpost.class));
cards.add(new SetCardInfo("O'aka, Traveling Merchant", 144, Rarity.RARE, mage.cards.o.OakaTravelingMerchant.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("O'aka, Traveling Merchant", 39, Rarity.RARE, mage.cards.o.OakaTravelingMerchant.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Observed Stasis", 113, Rarity.RARE, mage.cards.o.ObservedStasis.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Observed Stasis", 40, Rarity.RARE, mage.cards.o.ObservedStasis.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Overflowing Basin", 410, Rarity.RARE, mage.cards.o.OverflowingBasin.class));
cards.add(new SetCardInfo("Palace Jailer", 247, Rarity.UNCOMMON, mage.cards.p.PalaceJailer.class));
cards.add(new SetCardInfo("Path of Ancestry", 411, Rarity.COMMON, mage.cards.p.PathOfAncestry.class));