fix Bull-Rush Bruiser effect duration

This commit is contained in:
xenohedron 2025-05-02 23:31:56 -04:00
parent d17e5f11ad
commit 0d60fd3ab4

View file

@ -8,6 +8,7 @@ import mage.abilities.condition.common.PermanentsOnTheBattlefieldCondition;
import mage.abilities.decorator.ConditionalInterveningIfTriggeredAbility;
import mage.abilities.effects.common.continuous.GainAbilitySourceEffect;
import mage.abilities.keyword.FirstStrikeAbility;
import mage.constants.Duration;
import mage.constants.SubType;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
@ -37,7 +38,7 @@ public final class BullRushBruiser extends CardImpl {
// Whenever Bull-Rush Bruiser attacks, if your team controls another Warrior, Bull-Rush Bruiser gains first strike until end of turn.
this.addAbility(new ConditionalInterveningIfTriggeredAbility(
new AttacksTriggeredAbility(new GainAbilitySourceEffect(FirstStrikeAbility.getInstance()), false),
new AttacksTriggeredAbility(new GainAbilitySourceEffect(FirstStrikeAbility.getInstance(), Duration.EndOfTurn), false),
new PermanentsOnTheBattlefieldCondition(filter),
"Whenever {this} attacks, if your team controls another Warrior, "
+ "{this} gains first strike until end of turn."