forked from External/mage
* Some changes to activation count and sacrifice source triggers.
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10 changed files with 116 additions and 124 deletions
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@ -1,16 +1,16 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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@ -20,12 +20,11 @@
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities.effects.common;
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import mage.MageObject;
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@ -34,6 +33,7 @@ import mage.abilities.effects.OneShotEffect;
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import mage.constants.Outcome;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.game.stack.Spell;
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/**
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*
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@ -58,6 +58,15 @@ public class SacrificeSourceEffect extends OneShotEffect {
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@Override
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public boolean apply(Game game, Ability source) {
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MageObject sourceObject = source.getSourceObjectIfItStillExists(game);
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if (sourceObject == null) {
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// Check if the effect was installed by the spell the source was cast by (e.g. Necromancy), if not don't sacrifice the permanent
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if (source.getSourceObject(game) instanceof Spell) {
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sourceObject = game.getPermanent(source.getSourceId());
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if (sourceObject.getZoneChangeCounter(game) > source.getSourceObjectZoneChangeCounter() + 1) {
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return false;
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}
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}
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}
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if (sourceObject instanceof Permanent) {
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Permanent permanent = (Permanent) sourceObject;
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// you can only sacrifice a permanent you control
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