[refactor] moved enums from Constants class

This commit is contained in:
North 2013-06-16 12:28:10 +03:00
parent 4d16535709
commit 0bb110be45
7372 changed files with 28700 additions and 27583 deletions

View file

@ -1,8 +1,11 @@
package mage.abilities.effects.common.continious;
import mage.Constants;
import mage.abilities.Ability;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.SubLayer;
import mage.game.Game;
import mage.game.permanent.Permanent;
@ -12,7 +15,7 @@ import mage.game.permanent.Permanent;
public class ControlEnchantedEffect extends ContinuousEffectImpl<ControlEnchantedEffect> {
public ControlEnchantedEffect() {
super(Constants.Duration.WhileOnBattlefield, Constants.Outcome.GainControl);
super(Duration.WhileOnBattlefield, Outcome.GainControl);
staticText = "You control enchanted creature";
}
@ -26,14 +29,14 @@ public class ControlEnchantedEffect extends ContinuousEffectImpl<ControlEnchante
}
@Override
public boolean apply(Constants.Layer layer, Constants.SubLayer sublayer, Ability source, Game game) {
public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
Permanent enchantment = game.getPermanent(source.getSourceId());
if (enchantment != null && enchantment.getAttachedTo() != null) {
Permanent permanent = game.getPermanent(enchantment.getAttachedTo());
if (permanent != null) {
switch (layer) {
case ControlChangingEffects_2:
if (sublayer == Constants.SubLayer.NA) {
if (sublayer == SubLayer.NA) {
permanent.changeControllerId(source.getControllerId(), game);
}
break;
@ -50,8 +53,8 @@ public class ControlEnchantedEffect extends ContinuousEffectImpl<ControlEnchante
}
@Override
public boolean hasLayer(Constants.Layer layer) {
return layer == Constants.Layer.ControlChangingEffects_2;
public boolean hasLayer(Layer layer) {
return layer == Layer.ControlChangingEffects_2;
}
}