* Fixed a bug that ended continuous effects were not already removed before an aura enters the battlefield (e.g. Brago + Pentarch Ward combo) fixes #1238.

This commit is contained in:
LevelX2 2015-09-05 10:27:04 +02:00
parent fe80d292ab
commit 0aacff4e6a
3 changed files with 63 additions and 3 deletions

View file

@ -70,4 +70,64 @@ public class GainProtectionTest extends CardTestPlayerBase {
assertPowerToughness(playerA, "Elite Vanguard", 6, 5);
}
@Test
public void testGainProtectionByEnchantment() {
addCard(Zone.BATTLEFIELD, playerB, "Plains", 5);
// Flying
// When Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.
addCard(Zone.BATTLEFIELD, playerB, "Brago, King Eternal");
// Enchant creature
// When Pentarch Ward enters the battlefield, draw a card.
// As Pentarch Ward enters the battlefield, choose a color.
// Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward.
addCard(Zone.HAND, playerB, "Pentarch Ward");// "{2}{W}"
// Enchant creature
// Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls."
addCard(Zone.HAND, playerB, "Grasp of the Hieromancer");
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Pentarch Ward", "Brago, King Eternal");
setChoice(playerB, "White");
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Grasp of the Hieromancer", "Brago, King Eternal");
setStopAt(2, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerB, "Pentarch Ward", 1);
assertHandCount(playerB, "Grasp of the Hieromancer", 1);
assertHandCount(playerB, 3);
}
/**
* Pentarch Ward on Brago naming white. Brago combat trigger resolves
* blinking Pentarch Ward. Brago retains protection from white even though
* Pentarch Ward is now exiled, making him unable to be re-enchanted by
* Pentarch Ward.
*/
@Test
public void testGainLooseProtectionByEnchantment() {
addCard(Zone.BATTLEFIELD, playerB, "Plains", 3);
// Flying
// When Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.
addCard(Zone.BATTLEFIELD, playerB, "Brago, King Eternal");
// Enchant creature
// When Pentarch Ward enters the battlefield, draw a card.
// As Pentarch Ward enters the battlefield, choose a color.
// Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward.
addCard(Zone.HAND, playerB, "Pentarch Ward");// "{2}{W}"
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Pentarch Ward", "Brago, King Eternal");
setChoice(playerB, "White");
attack(2, playerB, "Brago, King Eternal");
addTarget(playerB, "Pentarch Ward");
addTarget(playerB, "Brago, King Eternal");
setStopAt(2, PhaseStep.END_COMBAT);
execute();
assertLife(playerA, 18);
assertPermanentCount(playerB, "Pentarch Ward", 1);
assertHandCount(playerB, 3);
}
}

View file

@ -116,6 +116,7 @@ public class AuraReplacementEffect extends ReplacementEffectImpl {
}
}
game.applyEffects(); // So continuousEffects are removed if previous effect of the same ability did move objects that cuase continuous effects
if (targetId == null) {
Target target = card.getSpellAbility().getTargets().get(0);
enchantCardInGraveyard = target instanceof TargetCardInGraveyard;
@ -169,7 +170,6 @@ public class AuraReplacementEffect extends ReplacementEffectImpl {
PermanentCard permanent = new PermanentCard(card, card.getOwnerId(), game);
game.getBattlefield().addPermanent(permanent);
card.setZone(Zone.BATTLEFIELD, game);
game.applyEffects();
boolean entered = permanent.entersBattlefield(event.getSourceId(), game, fromZone, true);
game.applyEffects();
if (!entered) {

View file

@ -96,7 +96,7 @@ public class ReturnFromExileEffect extends OneShotEffect {
case BATTLEFIELD:
card.moveToZone(zone, source.getSourceId(), game, tapped);
if (!game.isSimulation()) {
game.informPlayers(controller.getLogName() + " moves " + card.getName() + " to " + zone.toString().toLowerCase());
game.informPlayers(controller.getLogName() + " moves " + card.getLogName() + " to " + zone.toString().toLowerCase());
}
break;
case HAND:
@ -111,7 +111,7 @@ public class ReturnFromExileEffect extends OneShotEffect {
default:
card.moveToZone(zone, source.getSourceId(), game, tapped);
if (!game.isSimulation()) {
game.informPlayers(controller.getLogName() + " moves " + card.getName() + " to " + zone.toString().toLowerCase());
game.informPlayers(controller.getLogName() + " moves " + card.getLogName() + " to " + zone.toString().toLowerCase());
}
}
}