Some rework to end turn logic and removing of stack objects (related to #2977).

This commit is contained in:
LevelX2 2017-04-02 15:18:50 +02:00
parent 2446abcc98
commit 097a8ce0dd
9 changed files with 110 additions and 104 deletions

View file

@ -27,6 +27,10 @@
*/
package mage.game.stack;
import java.util.ArrayList;
import java.util.EnumSet;
import java.util.List;
import java.util.UUID;
import mage.MageInt;
import mage.MageObject;
import mage.Mana;
@ -58,11 +62,6 @@ import mage.game.permanent.PermanentCard;
import mage.players.Player;
import mage.util.GameLog;
import java.util.ArrayList;
import java.util.EnumSet;
import java.util.List;
import java.util.UUID;
/**
*
* @author BetaSteward_at_googlemail.com
@ -334,8 +333,8 @@ public class Spell extends StackObjImpl implements Card {
* determine whether card was kicked or not. E.g. Desolation Angel
*/
private void updateOptionalCosts(int index) {
spellCards.get(index).getAbilities().get(spellAbilities.get(index).getId()).ifPresent(abilityOrig ->
{
spellCards.get(index).getAbilities().get(spellAbilities.get(index).getId()).ifPresent(abilityOrig
-> {
for (Object object : spellAbilities.get(index).getOptionalCosts()) {
Cost cost = (Cost) object;
for (Cost costOrig : abilityOrig.getOptionalCosts()) {
@ -749,24 +748,7 @@ public class Spell extends StackObjImpl implements Card {
@Override
public boolean moveToExile(UUID exileId, String name, UUID sourceId, Game game, ArrayList<UUID> appliedEffects) {
ZoneChangeEvent event = new ZoneChangeEvent(this.getId(), sourceId, this.getOwnerId(), Zone.STACK, Zone.EXILED, appliedEffects);
if (!game.replaceEvent(event)) {
game.getStack().remove(this);
game.rememberLKI(this.getId(), event.getFromZone(), this);
if (!this.isCopiedSpell()) {
if (exileId == null) {
game.getExile().getPermanentExile().add(this.card);
} else {
game.getExile().createZone(exileId, name).add(this.card);
}
game.setZone(this.card.getId(), event.getToZone());
}
game.fireEvent(event);
return event.getToZone() == Zone.EXILED;
}
return false;
return this.card.moveToExile(exileId, name, sourceId, game, appliedEffects);
}
@Override