forked from External/mage
rework effects which increase loyalty abilities (closes #9626)
This commit is contained in:
parent
3fd3cb27e2
commit
09797d4cf6
9 changed files with 59 additions and 98 deletions
|
|
@ -51,9 +51,9 @@ public interface Player extends MageItem, Copyable<Player> {
|
|||
* Enum used to indicate what each player is allowed to spend life on.
|
||||
* By default it is set to `allAbilities`, but can be changed by effects.
|
||||
* E.g. Angel of Jubilation sets it to `nonSpellnonActivatedAbilities`,
|
||||
* and Karn's Sylex sets it to `onlyManaAbilities`.
|
||||
*
|
||||
*
|
||||
* and Karn's Sylex sets it to `onlyManaAbilities`.
|
||||
* <p>
|
||||
* <p>
|
||||
* Default is PayLifeCostLevel.allAbilities.
|
||||
*/
|
||||
enum PayLifeCostLevel {
|
||||
|
|
@ -215,10 +215,6 @@ public interface Player extends MageItem, Copyable<Player> {
|
|||
|
||||
void setLandsPerTurn(int landsPerTurn);
|
||||
|
||||
int getLoyaltyUsePerTurn();
|
||||
|
||||
void setLoyaltyUsePerTurn(int loyaltyUsePerTurn);
|
||||
|
||||
int getMaxHandSize();
|
||||
|
||||
void setMaxHandSize(int maxHandSize);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue