forked from External/mage
[FIN] Implement Omega, Heartless Evolution
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68
Mage.Sets/src/mage/cards/o/OmegaHeartlessEvolution.java
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68
Mage.Sets/src/mage/cards/o/OmegaHeartlessEvolution.java
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package mage.cards.o;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
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import mage.abilities.effects.common.GainLifeEffect;
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import mage.abilities.effects.common.TapTargetEffect;
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import mage.abilities.effects.common.counter.AddCountersTargetEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.SubType;
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import mage.constants.SuperType;
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import mage.counters.CounterType;
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import mage.filter.FilterPermanent;
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import mage.filter.StaticFilters;
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import mage.filter.common.FilterControlledLandPermanent;
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import mage.filter.predicate.Predicates;
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import mage.target.TargetPermanent;
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import mage.target.targetadjustment.ForEachOpponentTargetsAdjuster;
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import mage.target.targetpointer.EachTargetPointer;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class OmegaHeartlessEvolution extends CardImpl {
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private static final FilterPermanent filter = new FilterControlledLandPermanent("nonbasic lands you control");
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static {
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filter.add(Predicates.not(SuperType.BASIC.getPredicate()));
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}
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private static final DynamicValue xValue = new PermanentsOnBattlefieldCount(filter, null);
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public OmegaHeartlessEvolution(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT, CardType.CREATURE}, "{5}{G}{U}");
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this.supertype.add(SuperType.LEGENDARY);
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this.subtype.add(SubType.ROBOT);
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this.power = new MageInt(8);
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this.toughness = new MageInt(8);
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// Wave Cannon -- When Omega enters, for each opponent, tap up to one target nonland permanent that opponent controls. Put X stun counters on each of those permanents and you gain X life, where X is the number of nonbasic lands you control.
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Ability ability = new EntersBattlefieldTriggeredAbility(new TapTargetEffect()
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.setTargetPointer(new EachTargetPointer())
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.setText("for each opponent, tap up to one target nonland permanent that opponent controls"));
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ability.addEffect(new AddCountersTargetEffect(CounterType.STUN.createInstance(), xValue)
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.setTargetPointer(new EachTargetPointer())
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.setText("Put X stun counters on each of those permanents"));
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ability.addEffect(new GainLifeEffect(xValue).concatBy("and"));
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ability.addTarget(new TargetPermanent(0, 1, StaticFilters.FILTER_PERMANENT_NON_LAND));
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this.addAbility(ability.withFlavorWord("Wave Cannon").setTargetAdjuster(new ForEachOpponentTargetsAdjuster()));
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}
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private OmegaHeartlessEvolution(final OmegaHeartlessEvolution card) {
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super(card);
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}
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@Override
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public OmegaHeartlessEvolution copy() {
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return new OmegaHeartlessEvolution(this);
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}
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}
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@ -260,6 +260,9 @@ public final class FinalFantasy extends ExpansionSet {
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cards.add(new SetCardInfo("Noctis, Prince of Lucis", 401, Rarity.RARE, mage.cards.n.NoctisPrinceOfLucis.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Noctis, Prince of Lucis", 500, Rarity.RARE, mage.cards.n.NoctisPrinceOfLucis.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Noctis, Prince of Lucis", 546, Rarity.RARE, mage.cards.n.NoctisPrinceOfLucis.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Omega, Heartless Evolution", 236, Rarity.UNCOMMON, mage.cards.o.OmegaHeartlessEvolution.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Omega, Heartless Evolution", 347, Rarity.UNCOMMON, mage.cards.o.OmegaHeartlessEvolution.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Omega, Heartless Evolution", 501, Rarity.UNCOMMON, mage.cards.o.OmegaHeartlessEvolution.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Paladin's Arms", 28, Rarity.COMMON, mage.cards.p.PaladinsArms.class));
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cards.add(new SetCardInfo("Phantom Train", 110, Rarity.UNCOMMON, mage.cards.p.PhantomTrain.class));
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cards.add(new SetCardInfo("Phoenix Down", 29, Rarity.UNCOMMON, mage.cards.p.PhoenixDown.class, NON_FULL_USE_VARIOUS));
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