* Reworked some card movement to player methods (#4866).

This commit is contained in:
LevelX2 2020-07-15 00:42:08 +02:00
parent aad36dda19
commit 083c4bc5d4
27 changed files with 247 additions and 373 deletions

View file

@ -1,8 +1,11 @@
package mage.players;
import java.io.Serializable;
import java.util.*;
import mage.MageItem;
import mage.MageObject;
import mage.MageObjectReference;
import mage.Mana;
import mage.abilities.*;
import mage.abilities.costs.AlternativeSourceCosts;
import mage.abilities.costs.Cost;
@ -38,10 +41,6 @@ import mage.target.TargetCard;
import mage.target.common.TargetCardInLibrary;
import mage.util.Copyable;
import java.io.Serializable;
import java.util.*;
import mage.Mana;
/**
* @author BetaSteward_at_googlemail.com
*/
@ -366,8 +365,9 @@ public interface Player extends MageItem, Copyable<Player> {
* @param game
* @param noMana if it's a spell i can be cast without paying mana
* @param ignoreTiming if it's cast during the resolution of another spell
* no sorcery or play land timing restriction are checked. For a land it has
* to be the turn of the player playing that card.
* no sorcery or play land timing restriction are
* checked. For a land it has to be the turn of the
* player playing that card.
* @param reference mage object that allows to play the card
* @return
*/
@ -377,8 +377,9 @@ public interface Player extends MageItem, Copyable<Player> {
* @param card the land card to play
* @param game
* @param ignoreTiming false - it won't be checked if the stack is empty and
* you are able to play a Sorcery. It's still checked, if you are able to
* play a land concerning the number of lands you already played.
* you are able to play a Sorcery. It's still checked,
* if you are able to play a land concerning the number
* of lands you already played.
* @return
*/
boolean playLand(Card card, Game game, boolean ignoreTiming);
@ -446,11 +447,11 @@ public interface Player extends MageItem, Copyable<Player> {
void revealCards(Ability source, Cards cards, Game game);
void revealCards(String name, Cards cards, Game game);
void revealCards(String titelSuffix, Cards cards, Game game);
void revealCards(Ability source, String name, Cards cards, Game game);
void revealCards(Ability source, String titelSuffix, Cards cards, Game game);
void revealCards(String name, Cards cards, Game game, boolean postToLog);
void revealCards(String titelSuffix, Cards cards, Game game, boolean postToLog);
/**
* Adds the cards to the reveal window and adds the source object's id name
@ -532,10 +533,11 @@ public interface Player extends MageItem, Copyable<Player> {
* @param cards - list of cards that have to be moved
* @param game - game
* @param anyOrder - true = if player can determine the order of the cards
* else false = random order
* 401.4. If an effect puts two or more cards in a specific position in a library
* at the same time, the owner of those cards may arrange them in any order.
* That librarys owner doesnt reveal the order in which the cards go into the library.
* else false = random order 401.4. If an effect puts two or
* more cards in a specific position in a library at the
* same time, the owner of those cards may arrange them in
* any order. That librarys owner doesnt reveal the order
* in which the cards go into the library.
* @param source - source ability
* @return
*/
@ -636,9 +638,9 @@ public interface Player extends MageItem, Copyable<Player> {
void untap(Game game);
ManaOptions getManaAvailable(Game game);
void addAvailableTriggeredMana(List<Mana> netManaAvailable);
List<List<Mana>> getAvailableTriggeredMana();
List<ActivatedAbility> getPlayable(Game game, boolean hidden);
@ -747,9 +749,10 @@ public interface Player extends MageItem, Copyable<Player> {
* @param game
* @param tapped the cards are tapped on the battlefield
* @param faceDown the cards are face down in the to zone
* @param byOwner the card is moved (or put onto battlefield) by the owner
* of the card and if target zone is battlefield controls the permanent
* (instead of the controller of the source)
* @param byOwner the card is moved (or put onto battlefield) by the
* owner of the card and if target zone is battlefield
* controls the permanent (instead of the controller
* of the source)
* @param appliedEffects
* @return
*/