Refactor: Add proper support for modifying and querying base P/T (#9409)

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Alex Vasile 2022-09-01 19:57:30 -04:00 committed by GitHub
parent d83eb41073
commit 07a142c9e8
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415 changed files with 1844 additions and 2095 deletions

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@ -9,7 +9,7 @@ import mage.abilities.condition.common.SourceHasCounterCondition;
import mage.abilities.decorator.ConditionalContinuousEffect;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.common.continuous.GainAbilitySourceEffect;
import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect;
import mage.abilities.effects.common.continuous.SetBasePowerToughnessSourceEffect;
import mage.constants.Duration;
import mage.constants.SubLayer;
import mage.constants.Zone;
@ -55,8 +55,7 @@ public class LevelerCardBuilder {
staticAbility.setRuleVisible(false);
constructed.add(staticAbility);
}
ContinuousEffect effect = new SetPowerToughnessSourceEffect(power, toughness, Duration.WhileOnBattlefield, SubLayer.SetPT_7b);
ContinuousEffect effect = new SetBasePowerToughnessSourceEffect(power, toughness, Duration.WhileOnBattlefield, SubLayer.SetPT_7b, true);
ConditionalContinuousEffect ptEffect = new ConditionalContinuousEffect(effect, condition, rule);
constructed.add(new SimpleStaticAbility(Zone.BATTLEFIELD, ptEffect));