forked from External/mage
[FIN] Implement Excalibur II
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3 changed files with 73 additions and 17 deletions
52
Mage.Sets/src/mage/cards/e/ExcaliburII.java
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52
Mage.Sets/src/mage/cards/e/ExcaliburII.java
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@ -0,0 +1,52 @@
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package mage.cards.e;
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import mage.abilities.common.GainLifeControllerTriggeredAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.dynamicvalue.common.CountersSourceCount;
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import mage.abilities.effects.common.continuous.BoostEquippedEffect;
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import mage.abilities.effects.common.counter.AddCountersSourceEffect;
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import mage.abilities.keyword.EquipAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.SubType;
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import mage.constants.SuperType;
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import mage.counters.CounterType;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class ExcaliburII extends CardImpl {
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private static final DynamicValue xValue = new CountersSourceCount(CounterType.CHARGE);
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public ExcaliburII(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT}, "{1}");
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this.supertype.add(SuperType.LEGENDARY);
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this.subtype.add(SubType.EQUIPMENT);
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// Whenever you gain life, put a charge counter on Excalibur II.
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this.addAbility(new GainLifeControllerTriggeredAbility(
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new AddCountersSourceEffect(CounterType.CHARGE.createInstance())
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));
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// Equipped creature gets +1/+1 for each charge counter on Excalibur II.
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this.addAbility(new SimpleStaticAbility(new BoostEquippedEffect(xValue, xValue)));
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// Equip {3}
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this.addAbility(new EquipAbility(3));
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}
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private ExcaliburII(final ExcaliburII card) {
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super(card);
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}
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@Override
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public ExcaliburII copy() {
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return new ExcaliburII(this);
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}
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}
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@ -188,6 +188,8 @@ public final class FinalFantasy extends ExpansionSet {
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cards.add(new SetCardInfo("Esper Terra", 511, Rarity.MYTHIC, mage.cards.e.EsperTerra.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Ether", 53, Rarity.UNCOMMON, mage.cards.e.Ether.class));
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cards.add(new SetCardInfo("Evil Reawakened", 98, Rarity.UNCOMMON, mage.cards.e.EvilReawakened.class));
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cards.add(new SetCardInfo("Excalibur II", 257, Rarity.RARE, mage.cards.e.ExcaliburII.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Excalibur II", 352, Rarity.RARE, mage.cards.e.ExcaliburII.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Fang, Fearless l'Cie", 381, Rarity.UNCOMMON, mage.cards.f.FangFearlessLCie.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Fang, Fearless l'Cie", 446, Rarity.UNCOMMON, mage.cards.f.FangFearlessLCie.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Fang, Fearless l'Cie", 526, Rarity.UNCOMMON, mage.cards.f.FangFearlessLCie.class, NON_FULL_USE_VARIOUS));
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@ -1,19 +1,20 @@
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package mage.abilities.effects.common.continuous;
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import mage.constants.Duration;
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import mage.constants.Layer;
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import mage.constants.Outcome;
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import mage.constants.SubLayer;
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import mage.abilities.Ability;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.dynamicvalue.common.StaticValue;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.constants.Duration;
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import mage.constants.Layer;
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import mage.constants.Outcome;
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import mage.constants.SubLayer;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.target.targetpointer.FixedTarget;
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import mage.util.CardUtil;
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import java.util.Optional;
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/**
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* @author BetaSteward_at_googlemail.com
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*/
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@ -31,14 +32,14 @@ public class BoostEquippedEffect extends ContinuousEffectImpl {
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this(StaticValue.get(power), StaticValue.get(toughness), duration);
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}
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public BoostEquippedEffect(DynamicValue powerDynamicValue, DynamicValue toughnessDynamicValue) {
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this(powerDynamicValue, toughnessDynamicValue, Duration.WhileOnBattlefield);
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public BoostEquippedEffect(DynamicValue power, DynamicValue toughness) {
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this(power, toughness, Duration.WhileOnBattlefield);
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}
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public BoostEquippedEffect(DynamicValue powerDynamicValue, DynamicValue toughnessDynamicValue, Duration duration) {
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public BoostEquippedEffect(DynamicValue power, DynamicValue toughness, Duration duration) {
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super(duration, Layer.PTChangingEffects_7, SubLayer.ModifyPT_7c, Outcome.BoostCreature);
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this.power = powerDynamicValue;
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this.toughness = toughnessDynamicValue;
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this.power = power;
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this.toughness = toughness;
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if (duration == Duration.EndOfTurn) {
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fixedTarget = true;
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}
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@ -70,21 +71,22 @@ public class BoostEquippedEffect extends ContinuousEffectImpl {
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@Override
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public boolean apply(Game game, Ability source) {
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Permanent creature = null;
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Permanent creature;
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if (fixedTarget) {
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creature = game.getPermanent(getTargetPointer().getFirst(game, source));
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} else {
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Permanent equipment = game.getPermanent(source.getSourceId());
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if (equipment != null && equipment.getAttachedTo() != null) {
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creature = game.getPermanent(equipment.getAttachedTo());
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}
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creature = Optional
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.ofNullable(source)
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.map(Ability::getSourceId)
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.map(game::getPermanent)
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.map(Permanent::getAttachedTo)
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.map(game::getPermanent)
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.orElse(null);
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}
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if (creature != null) {
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creature.addPower(power.calculate(game, source, this));
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creature.addToughness(toughness.calculate(game, source, this));
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}
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return true;
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}
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}
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