AI: refactor PassAbility usage, added additional runtime checks

This commit is contained in:
Oleg Agafonov 2023-10-14 15:57:19 +04:00
parent d57a3c100d
commit 06138ab3d3
6 changed files with 31 additions and 16 deletions

View file

@ -9,7 +9,7 @@ import mage.game.Game;
import java.util.UUID;
/**
* AI only: fake ability for game simulations
* AI: fake ability to pass priority in game simulations
*
* @author BetaSteward_at_googlemail.com
*/

View file

@ -1,5 +1,3 @@
package mage.abilities.effects.common;
import mage.constants.Outcome;
@ -9,6 +7,8 @@ import mage.game.Game;
import mage.players.Player;
/**
* AI: fake effect to pass priority in game simulations
*
* @author BetaSteward_at_googlemail.com
*/
public class PassEffect extends OneShotEffect {