forked from External/mage
AI: refactor PassAbility usage, added additional runtime checks
This commit is contained in:
parent
d57a3c100d
commit
06138ab3d3
6 changed files with 31 additions and 16 deletions
|
|
@ -9,7 +9,7 @@ import mage.game.Game;
|
|||
import java.util.UUID;
|
||||
|
||||
/**
|
||||
* AI only: fake ability for game simulations
|
||||
* AI: fake ability to pass priority in game simulations
|
||||
*
|
||||
* @author BetaSteward_at_googlemail.com
|
||||
*/
|
||||
|
|
|
|||
|
|
@ -1,5 +1,3 @@
|
|||
|
||||
|
||||
package mage.abilities.effects.common;
|
||||
|
||||
import mage.constants.Outcome;
|
||||
|
|
@ -9,6 +7,8 @@ import mage.game.Game;
|
|||
import mage.players.Player;
|
||||
|
||||
/**
|
||||
* AI: fake effect to pass priority in game simulations
|
||||
*
|
||||
* @author BetaSteward_at_googlemail.com
|
||||
*/
|
||||
public class PassEffect extends OneShotEffect {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue