forked from External/mage
list.size > 0 changed to !list.isEmpty
We care about if it's empty or not, not about it's size
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366 changed files with 532 additions and 548 deletions
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@ -1899,7 +1899,7 @@ public abstract class GameImpl implements Game, Serializable {
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//20091005 - 704.5q If a creature is attached to an object or player, it becomes unattached and remains on the battlefield.
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// Similarly, if a permanent thats neither an Aura, an Equipment, nor a Fortification is attached to an object or player,
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// it becomes unattached and remains on the battlefield.
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if (perm.getAttachments().size() > 0) {
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if (!perm.getAttachments().isEmpty()) {
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for (UUID attachmentId : perm.getAttachments()) {
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Permanent attachment = getPermanent(attachmentId);
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if (attachment != null
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