list.size > 0 changed to !list.isEmpty

We care about if it's empty or not, not about it's size
This commit is contained in:
vraskulin 2017-01-27 16:04:56 +03:00
parent f60ebfbb1f
commit 0557b5e89c
366 changed files with 532 additions and 548 deletions

View file

@ -72,7 +72,7 @@ public abstract class GameCommanderImpl extends GameImpl {
for (UUID playerId : state.getPlayerList(startingPlayerId)) {
Player player = getPlayer(playerId);
if (player != null) {
while (player.getSideboard().size() > 0) {
while (!player.getSideboard().isEmpty()) {
Card commander = this.getCard(player.getSideboard().iterator().next());
if (commander != null) {
player.addCommanderId(commander.getId());