list.size > 0 changed to !list.isEmpty

We care about if it's empty or not, not about it's size
This commit is contained in:
vraskulin 2017-01-27 16:04:56 +03:00
parent f60ebfbb1f
commit 0557b5e89c
366 changed files with 532 additions and 548 deletions

View file

@ -688,7 +688,7 @@ public class ContinuousEffects implements Serializable {
}
// check if player wants to use splice
if (spliceAbilities.size() > 0) {
if (!spliceAbilities.isEmpty()) {
Player controller = game.getPlayer(abilityToModify.getControllerId());
if (controller.chooseUse(Outcome.Benefit, "Splice a card?", abilityToModify, game)) {
Cards cardsToReveal = new CardsImpl();
@ -899,7 +899,7 @@ public class ContinuousEffects implements Serializable {
}
}
//Reload layerEffect if copy effects were applied
if (layer.size() > 0) {
if (!layer.isEmpty()) {
activeLayerEffects = getLayeredEffects(game);
}