forked from External/mage
* Added logic that a player can order cards if more than one card goes simultanously to graveyard.
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e82eecd75d
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6 changed files with 96 additions and 33 deletions
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@ -35,7 +35,6 @@ import mage.abilities.Mode;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.dynamicvalue.common.StaticValue;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.Card;
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import mage.game.Game;
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import mage.players.Player;
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import mage.util.CardUtil;
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@ -77,15 +76,7 @@ public class PutLibraryIntoGraveTargetEffect extends OneShotEffect {
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if (player != null) {
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// putting cards to grave shouldn't end the game, so getting minimun available
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int cardsCount = Math.min(amount.calculate(game, source, this), player.getLibrary().size());
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for (int i = 0; i < cardsCount; i++) {
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Card card = player.getLibrary().getFromTop(game);
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if (card != null) {
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player.moveCardToGraveyardWithInfo(card, source.getSourceId(), game, Zone.LIBRARY);
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}
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else {
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break;
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}
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}
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player.moveCardsToGraveyardWithInfo(player.getLibrary().getTopCards(game, cardsCount), source, game, Zone.LIBRARY);
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return true;
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}
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return false;
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@ -98,7 +89,7 @@ public class PutLibraryIntoGraveTargetEffect extends OneShotEffect {
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sb.append("Target ").append(mode.getTargets().get(0).getTargetName());
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sb.append(" puts the top ");
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if (message.isEmpty()) {
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if (message.isEmpty()) {
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if (amount.toString().equals("1")) {
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sb.append("card ");
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} else {
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