* Fixed PreventDamageByTargetEffect to handle delayed spell damge (fixes #2822).

This commit is contained in:
LevelX2 2017-01-30 21:19:17 +01:00
parent 64ff81af75
commit 034ef22468
4 changed files with 81 additions and 12 deletions

View file

@ -25,17 +25,18 @@
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.abilities.effects.common;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.effects.PreventionEffectImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.stack.Spell;
import mage.target.Target;
import mage.target.TargetSpell;
/**
* @author nantuko
@ -71,8 +72,15 @@ public class PreventDamageByTargetEffect extends PreventionEffectImpl {
public boolean applies(GameEvent event, Ability source, Game game) {
if (!this.used && super.applies(event, source, game)) {
MageObject mageObject = game.getObject(event.getSourceId());
if (mageObject instanceof Spell){
return this.getTargetPointer().getTargets(game, source).contains(mageObject.getId());
if (mageObject != null
&& (mageObject.getCardType().contains(CardType.INSTANT) || mageObject.getCardType().contains(CardType.SORCERY))) {
for (Target target : source.getTargets()) {
if (target instanceof TargetSpell) {
if (((TargetSpell) target).getSourceIds().contains(event.getSourceId())) {
return true;
}
}
}
}
return this.getTargetPointer().getTargets(game, source).contains(event.getSourceId());
}