forked from External/mage
* Added UT for #3244. Not able to reproduce the problem.
This commit is contained in:
parent
85c394c29b
commit
020c66c6a1
5 changed files with 398 additions and 49 deletions
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@ -55,10 +55,10 @@ import mage.watchers.common.PlayerLostLifeWatcher;
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*/
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public class LuminarchAscension extends CardImpl {
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private String rule = "At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.)";
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private String rule = "At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on {this}. (Damage causes loss of life.)";
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public LuminarchAscension(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{1}{W}");
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super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{1}{W}");
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// At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension.
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this.addAbility(new ConditionalTriggeredAbility(new LuminarchAscensionTriggeredAbility(), YouLostNoLifeThisTurnCondition.instance, rule));
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@ -141,7 +141,6 @@ class SourceHasCountersCost extends CostImpl {
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enum YouLostNoLifeThisTurnCondition implements Condition {
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instance;
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@Override
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@ -0,0 +1,301 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.multiplayer;
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import java.io.FileNotFoundException;
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import mage.constants.MultiplayerAttackOption;
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import mage.constants.PhaseStep;
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import mage.constants.RangeOfInfluence;
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import mage.constants.Zone;
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import mage.counters.CounterType;
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import mage.game.FreeForAll;
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import mage.game.Game;
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import mage.game.GameException;
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import org.junit.Assert;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestMultiPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class PlayerLeftGameRange1Test extends CardTestMultiPlayerBase {
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@Override
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protected Game createNewGameAndPlayers() throws GameException, FileNotFoundException {
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// Start Life = 2
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Game game = new FreeForAll(MultiplayerAttackOption.MULTIPLE, RangeOfInfluence.ONE, 0, 2);
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// Player order: A -> D -> C -> B
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playerA = createPlayer(game, playerA, "PlayerA");
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playerB = createPlayer(game, playerB, "PlayerB");
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playerC = createPlayer(game, playerC, "PlayerC");
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playerD = createPlayer(game, playerD, "PlayerD");
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return game;
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}
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/**
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* Tests Enchantment to control other permanent
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*/
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@Test
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public void TestControlledByEnchantment() {
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addCard(Zone.BATTLEFIELD, playerB, "Rootwater Commando");
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addCard(Zone.BATTLEFIELD, playerA, "Island", 4);
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// Enchant creature
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// You control enchanted creature.
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addCard(Zone.HAND, playerA, "Control Magic");
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addCard(Zone.BATTLEFIELD, playerC, "Silvercoat Lion");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Control Magic", "Rootwater Commando");
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attack(3, playerC, "Silvercoat Lion", playerB);
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setStopAt(3, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertLife(playerB, 0);
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assertPermanentCount(playerB, 0);
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assertPermanentCount(playerA, "Rootwater Commando", 0);
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assertGraveyardCount(playerA, "Control Magic", 1);
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}
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/**
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* Tests Sorcery to control other players permanent
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*/
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@Test
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public void TestControlledBySorcery() {
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addCard(Zone.BATTLEFIELD, playerB, "Rootwater Commando");
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addCard(Zone.BATTLEFIELD, playerA, "Island", 4);
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// Exchange control of target artifact or creature and another target permanent that shares one of those types with it.
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// (This effect lasts indefinitely.)
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addCard(Zone.HAND, playerA, "Legerdemain"); // Sorcery
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addCard(Zone.BATTLEFIELD, playerA, "Wall of Air");
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addCard(Zone.BATTLEFIELD, playerC, "Silvercoat Lion");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Legerdemain", "Rootwater Commando^Wall of Air");
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attack(3, playerC, "Silvercoat Lion", playerB);
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setStopAt(3, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertLife(playerB, 0);
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assertGraveyardCount(playerA, "Legerdemain", 1);
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assertPermanentCount(playerB, 0);
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assertPermanentCount(playerA, "Rootwater Commando", 0); // removed from game because player B left
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assertPermanentCount(playerB, "Wall of Air", 0);
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assertGraveyardCount(playerA, "Wall of Air", 0);
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assertPermanentCount(playerA, "Wall of Air", 1); // Returned back to player A
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}
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/**
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* Tests Instant to control other permanent
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*/
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@Test
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public void TestOtherPlayerControllsCreature() {
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addCard(Zone.BATTLEFIELD, playerB, "Rootwater Commando");
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 4);
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// Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn.
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addCard(Zone.HAND, playerA, "Blind with Anger"); // Instant
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addCard(Zone.BATTLEFIELD, playerC, "Silvercoat Lion");
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerA, "Blind with Anger", "Rootwater Commando");
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attack(3, playerC, "Silvercoat Lion", playerB);
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setStopAt(3, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertLife(playerB, 0);
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assertGraveyardCount(playerA, "Blind with Anger", 1);
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assertPermanentCount(playerB, 0);
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assertPermanentCount(playerA, "Rootwater Commando", 0); // Removed from game because player C left
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assertPermanentCount(playerA, "Rootwater Commando", 0); // Returned back to player A
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}
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/**
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* Xmage throws an error involving an emblem unable to find the initial
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* source if it has a proc. To reproduce, a Planeswalker was taken from an
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* original player's control, such as using Scrambleverse to shuffle Jace,
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* Unraveler of Secrets, to a second player and then the second player uses
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* Jace's ability to create an emblem ("Whenever an opponent casts his or
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* her first spell each turn, counter that spell."). Then the original
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* player concedes the game and removes the Planeswalker. Once it becomes an
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* opponent of the original player's turn and that opponent plays a spell,
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* Xmage throws an error and rollsback the turn.
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*
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* I don't have the actual error report on my due to negligence, but what I
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* can recollect is that the error message was along the lines of "The
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* emblem cannot find the original source. This turn will be rolled back".
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* This error message will always appear when an opponent tries to play a
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* spell. Player order: A -> D -> C -> B
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*/
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@Test
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public void TestOtherPlayerPlaneswalkerCreatedEmblem() {
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// +1: Scry 1, then draw a card.
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// -2: Return target creature to its owner's hand.
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// -8: You get an emblem with "Whenever an opponent casts his or her first spell each turn, counter that spell."
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addCard(Zone.BATTLEFIELD, playerB, "Jace, Unraveler of Secrets");
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addCounters(1, PhaseStep.DRAW, playerB, "Jace, Unraveler of Secrets", CounterType.LOYALTY, 8);
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addCard(Zone.BATTLEFIELD, playerA, "Island", 6);
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// Enchant permanent (Target a permanent as you cast this. This card enters the battlefield attached to that permanent.)
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// You control enchanted permanent.
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addCard(Zone.HAND, playerA, "Confiscate"); // Enchantment Aura
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addCard(Zone.BATTLEFIELD, playerC, "Plains", 2);
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addCard(Zone.HAND, playerC, "Silvercoat Lion");
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addCard(Zone.BATTLEFIELD, playerD, "Plains", 2);
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addCard(Zone.HAND, playerD, "Silvercoat Lion");
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addCard(Zone.BATTLEFIELD, playerC, "Silvercoat Lion");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Confiscate", "Jace, Unraveler of Secrets");
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activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "-8: You get an emblem with");
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerA, "Blind with Anger", "Rootwater Commando");
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attack(3, playerC, "Silvercoat Lion", playerB);
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castSpell(3, PhaseStep.POSTCOMBAT_MAIN, playerC, "Silvercoat Lion");
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castSpell(5, PhaseStep.PRECOMBAT_MAIN, playerD, "Silvercoat Lion");
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setStopAt(5, PhaseStep.END_TURN);
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execute();
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assertLife(playerB, 0);
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assertPermanentCount(playerB, 0);
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assertGraveyardCount(playerA, "Confiscate", 1);
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assertPermanentCount(playerA, "Jace, Unraveler of Secrets", 0); // Removed from game because player C left the game
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assertEmblemCount(playerA, 1);
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assertPermanentCount(playerC, "Silvercoat Lion", 2); // Emblem does not work yet on player C, because range 1
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assertGraveyardCount(playerD, "Silvercoat Lion", 1); // Emblem should counter the spell
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}
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/**
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* Situation: I attacked an opponent with some creatures with True
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* Conviction in play. There were multiple "deals combat damage to a
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* player"-triggers (Edric, Spymaster of Trest, Daxos of Meletis et al),
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* then the opponent lost the game during the first strike combat
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* damage-step . In the second combat damage step the triggers went on the
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* stack again, although there was no player being dealt damage (multiplayer
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* game, so the game wasn't over yet). I don't think these abilities should
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* trigger again here.
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*/
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@Test
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public void TestPlayerDiesDuringFirstStrikeDamageStep() {
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// Creatures you control have double strike and lifelink.
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addCard(Zone.BATTLEFIELD, playerD, "True Conviction");
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// Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
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addCard(Zone.BATTLEFIELD, playerD, "Edric, Spymaster of Trest");
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addCard(Zone.BATTLEFIELD, playerD, "Dross Crocodile", 8); // Creature 5/1
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attack(2, playerD, "Dross Crocodile", playerC);
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setStopAt(3, PhaseStep.END_TURN);
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execute();
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assertLife(playerC, -3);
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assertLife(playerD, 7);
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assertHandCount(playerD, 2); // 1 (normal draw) + 1 from True Convition
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assertPermanentCount(playerC, 0);
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}
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/**
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* I've encountered a case today where someone conceded on their turn. The
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* remaining phases were went through as normal, but my Luminarch Ascension
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* did not trigger during the end step.
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*/
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// Player order: A -> D -> C -> B
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@Test
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public void TestTurnEndTrigger() {
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
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// At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension.
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// {1}{W}: Create a 4/4 white Angel creature token with flying. Activate this ability only if Luminarch Ascension has four or more quest counters on it..
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addCard(Zone.HAND, playerA, "Luminarch Ascension"); // Enchantment {1}{W}
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addCard(Zone.HAND, playerC, "Lightning Bolt");
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addCard(Zone.BATTLEFIELD, playerC, "Mountain", 1);
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addCard(Zone.HAND, playerD, "Silvercoat Lion");
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addCard(Zone.BATTLEFIELD, playerD, "Plains", 2);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Luminarch Ascension");
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerD, "Silvercoat Lion");
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castSpell(2, PhaseStep.BEGIN_COMBAT, playerC, "Lightning Bolt", playerD);
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setStopAt(3, PhaseStep.PRECOMBAT_MAIN);
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execute();
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assertPermanentCount(playerA, "Luminarch Ascension", 1);
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assertGraveyardCount(playerC, "Lightning Bolt", 1);
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assertLife(playerD, -1);
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Assert.assertFalse("Player D is no longer in the game", playerD.isInGame());
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assertCounterCount(playerA, "Luminarch Ascension", CounterType.QUEST, 1); // 1 from turn 2
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}
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@Test
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public void TestTurnEndTriggerAfterConcede() {
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
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// At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension.
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// {1}{W}: Create a 4/4 white Angel creature token with flying. Activate this ability only if Luminarch Ascension has four or more quest counters on it..
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addCard(Zone.HAND, playerA, "Luminarch Ascension"); // Enchantment {1}{W}
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addCard(Zone.HAND, playerD, "Silvercoat Lion");
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addCard(Zone.BATTLEFIELD, playerD, "Plains", 2);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Luminarch Ascension");
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerD, "Silvercoat Lion");
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concede(2, PhaseStep.BEGIN_COMBAT, playerD);
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setStopAt(3, PhaseStep.PRECOMBAT_MAIN);
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execute();
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assertPermanentCount(playerA, "Luminarch Ascension", 1);
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assertLife(playerD, 2);
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Assert.assertFalse("Player D is no longer in the game", playerD.isInGame());
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assertCounterCount(playerA, "Luminarch Ascension", CounterType.QUEST, 1); // 1 from turn 2
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}
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}
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@ -36,6 +36,7 @@ import mage.counters.CounterType;
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import mage.game.FreeForAll;
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import mage.game.Game;
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import mage.game.GameException;
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import org.junit.Assert;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestMultiPlayerBase;
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@ -43,7 +44,7 @@ import org.mage.test.serverside.base.CardTestMultiPlayerBase;
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*
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* @author LevelX2
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*/
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public class PlayerLeftGameTest extends CardTestMultiPlayerBase {
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public class PlayerLeftGameRangeAllTest extends CardTestMultiPlayerBase {
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@Override
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protected Game createNewGameAndPlayers() throws GameException, FileNotFoundException {
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@ -229,4 +230,40 @@ public class PlayerLeftGameTest extends CardTestMultiPlayerBase {
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}
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/**
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* I've encountered a case today where someone conceded on their turn. The
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* remaining phases were went through as normal, but my Luminarch Ascension
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* did not trigger during the end step.
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*/
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// Player order: A -> D -> C -> B
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@Test
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public void TestTurnEndTrigger() {
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
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// At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension.
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// {1}{W}: Create a 4/4 white Angel creature token with flying. Activate this ability only if Luminarch Ascension has four or more quest counters on it..
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addCard(Zone.HAND, playerA, "Luminarch Ascension"); // Enchantment {1}{W}
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addCard(Zone.HAND, playerC, "Lightning Bolt");
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addCard(Zone.BATTLEFIELD, playerC, "Mountain", 1);
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addCard(Zone.HAND, playerD, "Silvercoat Lion");
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addCard(Zone.BATTLEFIELD, playerD, "Plains", 2);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Luminarch Ascension");
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerD, "Silvercoat Lion");
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castSpell(2, PhaseStep.BEGIN_COMBAT, playerC, "Lightning Bolt", playerD);
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setStopAt(3, PhaseStep.PRECOMBAT_MAIN);
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execute();
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assertPermanentCount(playerA, "Luminarch Ascension", 1);
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assertGraveyardCount(playerC, "Lightning Bolt", 1);
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assertLife(playerD, -1);
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Assert.assertFalse("Player D is no longer in the game", playerD.isInGame());
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assertCounterCount(playerA, "Luminarch Ascension", CounterType.QUEST, 1); // 1 from turn 2
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}
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}
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@ -31,8 +31,6 @@ import java.io.Serializable;
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import java.util.*;
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import java.util.regex.Matcher;
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import java.util.regex.Pattern;
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import mage.MageException;
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import mage.MageObject;
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import mage.MageObjectReference;
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import mage.abilities.Abilities;
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@ -168,7 +166,7 @@ public class TestPlayer implements Player {
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/**
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* @param maxCallsWithoutAction max number of priority passes a player may
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* have for this test (default = 100)
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* have for this test (default = 100)
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*/
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public void setMaxCallsWithoutAction(int maxCallsWithoutAction) {
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this.maxCallsWithoutAction = maxCallsWithoutAction;
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@ -178,32 +176,38 @@ public class TestPlayer implements Player {
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initialTurns = turns;
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}
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private Permanent findPermanent(FilterPermanent filter, String name, UUID controllerID, Game game) {
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return findPermanent(filter, name, controllerID, game, true);
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}
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/**
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* Finds a permanent based on a general filter an their name and possible index.
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* Finds a permanent based on a general filter an their name and possible
|
||||
* index.
|
||||
*
|
||||
* An index is permitted after the permanent's name to denote their index on the battlefield
|
||||
* Either use name="<permanent>" which will get the first permanent with that name on the battlefield
|
||||
* that meets the filter criteria or name="<permanent>:<index>" to get the named permanent with that index on
|
||||
* the battlefield.
|
||||
* An index is permitted after the permanent's name to denote their index on
|
||||
* the battlefield Either use name="<permanent>" which will get the first
|
||||
* permanent with that name on the battlefield that meets the filter
|
||||
* criteria or name="<permanent>:<index>" to get the named permanent with
|
||||
* that index on the battlefield.
|
||||
*
|
||||
* Permanents are zero indexed in the order they entered the battlefield for each controller:
|
||||
* Permanents are zero indexed in the order they entered the battlefield for
|
||||
* each controller:
|
||||
*
|
||||
* findPermanent(new AttackingCreatureFilter(), "Human", <controllerID>, <game>)
|
||||
* Will find the first "Human" creature that entered the battlefield under this controller and is attacking.
|
||||
* findPermanent(new AttackingCreatureFilter(), "Human", <controllerID>,
|
||||
* <game>) Will find the first "Human" creature that entered the battlefield
|
||||
* under this controller and is attacking.
|
||||
*
|
||||
* findPermanent(new FilterControllerPermanent(), "Fabled Hero:3", <controllerID>, <game>)
|
||||
* Will find the 4th permanent named "Fabled Hero" that entered the battlefield under this controller
|
||||
* findPermanent(new FilterControllerPermanent(), "Fabled Hero:3",
|
||||
* <controllerID>, <game>) Will find the 4th permanent named "Fabled Hero"
|
||||
* that entered the battlefield under this controller
|
||||
*
|
||||
* An exception will be thrown if no permanents match the criteria or the index is larger than the number
|
||||
* of permanents found with that name.
|
||||
* An exception will be thrown if no permanents match the criteria or the
|
||||
* index is larger than the number of permanents found with that name.
|
||||
*
|
||||
* failOnNotFound boolean controls if this function returns null for a permanent not found on the battlefield. Currently
|
||||
* used only as a workaround for attackers in selectAttackers() being able to attack multiple times each combat. See issue #3038
|
||||
* failOnNotFound boolean controls if this function returns null for a
|
||||
* permanent not found on the battlefield. Currently used only as a
|
||||
* workaround for attackers in selectAttackers() being able to attack
|
||||
* multiple times each combat. See issue #3038
|
||||
*/
|
||||
private Permanent findPermanent(FilterPermanent filter, String name, UUID controllerID, Game game, boolean failOnNotFound) {
|
||||
String filteredName = name;
|
||||
|
|
@ -217,12 +221,14 @@ public class TestPlayer implements Player {
|
|||
filter.add(new NamePredicate(filteredName));
|
||||
List<Permanent> allPermanents = game.getBattlefield().getAllActivePermanents(filter, controllerID, game);
|
||||
if (allPermanents.isEmpty()) {
|
||||
if (failOnNotFound)
|
||||
if (failOnNotFound) {
|
||||
throw new AssertionError("No permanents found called " + filteredName + " that match the filter criteria \"" + filter.getMessage() + "\"");
|
||||
}
|
||||
return null;
|
||||
} else if (allPermanents.size() - 1 < index) {
|
||||
if (failOnNotFound)
|
||||
if (failOnNotFound) {
|
||||
throw new AssertionError("Cannot find " + filteredName + ":" + index + " that match the filter criteria \"" + filter.getMessage() + "\"" + ".\nOnly " + allPermanents.size() + " called " + filteredName + " found for this controller(zero indexed).");
|
||||
}
|
||||
return null;
|
||||
}
|
||||
return allPermanents.get(index);
|
||||
|
|
@ -535,6 +541,10 @@ public class TestPlayer implements Player {
|
|||
return true;
|
||||
}
|
||||
}
|
||||
if (groups[0].equals("Concede")) {
|
||||
game.concede(getId());
|
||||
actions.remove(action);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -558,10 +568,10 @@ public class TestPlayer implements Player {
|
|||
|
||||
/*
|
||||
* Iterates through each player on the current turn and asserts if they can attack or block legally this turn
|
||||
*/
|
||||
*/
|
||||
private void checkLegalMovesThisTurn(Game game) {
|
||||
// Each player is given priority before actual turns start for e.g. leylines and pre-game initialisation
|
||||
if(initialTurns < game.getPlayers().size()) {
|
||||
if (initialTurns < game.getPlayers().size()) {
|
||||
initialTurns++;
|
||||
return;
|
||||
}
|
||||
|
|
@ -647,7 +657,6 @@ public class TestPlayer implements Player {
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void selectBlockers(Game game, UUID defendingPlayerId) {
|
||||
|
||||
|
|
@ -1080,7 +1089,6 @@ public class TestPlayer implements Player {
|
|||
return computerPlayer.chooseTarget(outcome, target, source, game);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public boolean chooseTarget(Outcome outcome, Cards cards, TargetCard target, Ability source, Game game) {
|
||||
if (!targets.isEmpty()) {
|
||||
|
|
@ -2308,4 +2316,3 @@ public class TestPlayer implements Player {
|
|||
}
|
||||
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -5,7 +5,6 @@ import java.util.List;
|
|||
import java.util.UUID;
|
||||
import java.util.regex.Matcher;
|
||||
import java.util.regex.Pattern;
|
||||
|
||||
import mage.abilities.Ability;
|
||||
import mage.cards.Card;
|
||||
import mage.cards.decks.Deck;
|
||||
|
|
@ -23,7 +22,6 @@ import mage.filter.FilterCard;
|
|||
import mage.filter.predicate.mageobject.NamePredicate;
|
||||
import mage.game.*;
|
||||
import mage.game.command.CommandObject;
|
||||
import mage.game.match.MatchType;
|
||||
import mage.game.permanent.Permanent;
|
||||
import mage.game.permanent.PermanentCard;
|
||||
import mage.players.Player;
|
||||
|
|
@ -717,7 +715,7 @@ public abstract class CardTestPlayerAPIImpl extends MageTestPlayerBase implement
|
|||
Permanent found = getPermanent(cardName);
|
||||
Assert.assertFalse("(Battlefield) card type found (" + cardName + ':' + type + ')', found.getCardType().contains(type));
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Assert whether a permanent is not a specified subtype
|
||||
*
|
||||
|
|
@ -963,42 +961,39 @@ public abstract class CardTestPlayerAPIImpl extends MageTestPlayerBase implement
|
|||
Assert.assertEquals("message", currentGame.getState().getActivePlayerId(), player.getId());
|
||||
}
|
||||
|
||||
|
||||
public Permanent getPermanent(String cardName, UUID controller) {
|
||||
Permanent found = null;
|
||||
Pattern indexedName = Pattern.compile("^([\\w| ]+):(\\d+)$"); // Ends with <:number>
|
||||
Matcher indexedMatcher = indexedName.matcher(cardName);
|
||||
int index = 0;
|
||||
int count = 0;
|
||||
if(indexedMatcher.matches()) {
|
||||
cardName = indexedMatcher.group(1);
|
||||
index = Integer.valueOf(indexedMatcher.group(2));
|
||||
if (indexedMatcher.matches()) {
|
||||
cardName = indexedMatcher.group(1);
|
||||
index = Integer.valueOf(indexedMatcher.group(2));
|
||||
}
|
||||
for (Permanent permanent : currentGame.getBattlefield().getAllActivePermanents()) {
|
||||
if (permanent.getName().equals(cardName)) {
|
||||
if (controller == null || permanent.getControllerId().equals(controller)) {
|
||||
found = permanent;
|
||||
if(count != index) {
|
||||
count++;
|
||||
}
|
||||
}
|
||||
if (controller == null || permanent.getControllerId().equals(controller)) {
|
||||
found = permanent;
|
||||
if (count != index) {
|
||||
count++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Assert.assertNotNull("Couldn't find a card with specified name: " + cardName, found);
|
||||
Assert.assertEquals("Only " + count + " permanents were found and " + cardName + ":" + index + " was requested", index, count);
|
||||
return found;
|
||||
}
|
||||
|
||||
|
||||
public Permanent getPermanent(String cardName, Player player) {
|
||||
return getPermanent(cardName, player.getId());
|
||||
}
|
||||
|
||||
|
||||
public Permanent getPermanent(String cardName) {
|
||||
return getPermanent(cardName, (UUID)null);
|
||||
return getPermanent(cardName, (UUID) null);
|
||||
}
|
||||
|
||||
|
||||
|
||||
public void playLand(int turnNum, PhaseStep step, TestPlayer player, String cardName) {
|
||||
player.addAction(turnNum, step, "activate:Play " + cardName);
|
||||
}
|
||||
|
|
@ -1028,6 +1023,17 @@ public abstract class CardTestPlayerAPIImpl extends MageTestPlayerBase implement
|
|||
player.addAction(turnNum, step, "playerAction:Rollback" + "$turns=" + turns);
|
||||
}
|
||||
|
||||
/**
|
||||
* The player concedes at the given turn and phase
|
||||
*
|
||||
* @param turnNum
|
||||
* @param step
|
||||
* @param player
|
||||
*/
|
||||
public void concede(int turnNum, PhaseStep step, TestPlayer player) {
|
||||
player.addAction(turnNum, step, "playerAction:Concede");
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param turnNum
|
||||
|
|
@ -1064,7 +1070,6 @@ public abstract class CardTestPlayerAPIImpl extends MageTestPlayerBase implement
|
|||
castSpell(turnNum, step, player, cardName, targetName, spellOnStack, StackClause.WHILE_ON_STACK);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Spell will only be cast, if a spell / ability with the given name IS or
|
||||
* IS NOT on the stack
|
||||
|
|
@ -1112,7 +1117,7 @@ public abstract class CardTestPlayerAPIImpl extends MageTestPlayerBase implement
|
|||
player.addAction(turnNum, step, "activate:" + ability + "$targetPlayer=" + target.getName());
|
||||
}
|
||||
|
||||
public void activateAbility(int turnNum, PhaseStep step, TestPlayer player, String ability, String ... targetNames) {
|
||||
public void activateAbility(int turnNum, PhaseStep step, TestPlayer player, String ability, String... targetNames) {
|
||||
player.addAction(turnNum, step, "activate:" + ability + "$target=" + String.join("^", targetNames));
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue